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Old 12-29-07, 02:54 PM   #1
jdkbph
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Did you set AA Gamma Correction to OFF?
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Old 12-29-07, 02:55 PM   #2
ATR-42
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affirm... set to off and applying changes
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Old 12-29-07, 03:20 PM   #3
manucapo
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just wanted to add one thing

when i tried to make the settings apply to the SH4.exe only they didnt work

i had to set them to all apllications and it did work
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Old 12-29-07, 03:52 PM   #4
ATR-42
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Default its workin....

i changed back to the 169.21 and made the changes globally, seems to be working.

but if i zoom in on the cranes they look like blocks which bugs me still but i dont think theres getting around that. i can see the rest of the AA working though.

thanks guys.
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Old 12-29-07, 03:57 PM   #5
ATR-42
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i think i MAY have stumbled on another thing as well...

I would sometimes see the sun through my conning tower or guys on watch. also using volumetric fog they sometimes became translucent. i noticed while making all these adjustments at the sub pen in pearl, when i changed :
CONFORMANT TEXTURE CLAMP to USE OPEN GL

i no longer see through the guys or see the sun through the conning tower.

another note... about the FPS jumping so quickly it cannot be read...
if i run the game in 1920x1200 (the LCDs native res) the FPS are too jumpy to be clearly read
if i run the game in 1680x1050 the FPS is locked at 60 interior and slowly fluctuates in the 30s while in port, but is VERY smooth. it almost seems better, yet its a lower resolution?

i feel like the second resolution is easier on my eyes as well...

can you guys make sense of this?
am i losing graphical goodness by running at 1680x?
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Old 12-29-07, 04:55 PM   #6
jdkbph
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I with you on this. I just changed my conformal clamping thingie to Open (can I get arrested for that?) and will report results momentarily.

---
EDIT: Unfortunately, the Conformant Texture Clamp to OpenGL did not preven the sun from shining through the bridge crew and conning tower.
---

As to the 1680x1050 thing... I'm doing exactly the same thing. Not because of frame rate issues but because 1920x1200 makes the dials and text just too damned small for my tired old eyes... even on a 27" monitor.

JD

Last edited by jdkbph; 12-29-07 at 05:22 PM.
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Old 12-29-07, 05:40 PM   #7
clayp
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Quote:
Originally Posted by jdkbph
I with you on this. I just changed my conformal clamping thingie to Open (can I get arrested for that?) and will report results momentarily.

---
EDIT: Unfortunately, the Conformant Texture Clamp to OpenGL did not preven the sun from shining through the bridge crew and conning tower.
---

As to the 1680x1050 thing... I'm doing exactly the same thing. Not because of frame rate issues but because 1920x1200 makes the dials and text just too damned small for my tired old eyes... even on a 27" monitor.

JD
A 27" MONITOR!!!!!!!!!!!....
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Old 12-29-07, 08:02 PM   #8
ATR-42
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Quote:
Originally Posted by jdkbph
---
EDIT: Unfortunately, the Conformant Texture Clamp to OpenGL did not preven the sun from shining through the bridge crew and conning tower.
---
okay i think im gonna stick with the lower res it looks just as good, and its more readable...

i definitely got rid of the sun shining through the conning tower and see through men with one of the adjustments i made today...

Anisotropic 8x
gamma correction off
AA override at 8x
AA transparency OFF
conformant Use OpenGL
error reporting/extension limit off
forcemip maps None
multi display single display performance
Negative LOD Allow
Quality High
Trillnear optimization on
threaded opt auto
triple buffering On
texture filtering anistopic mip filter Off
Vert Sync Use app
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