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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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Did you set AA Gamma Correction to OFF?
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#2 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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affirm... set to off and applying changes
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#3 |
Gunner
![]() Join Date: Nov 2007
Posts: 100
Downloads: 34
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just wanted to add one thing
when i tried to make the settings apply to the SH4.exe only they didnt work i had to set them to all apllications and it did work |
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#4 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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i changed back to the 169.21 and made the changes globally, seems to be working.
but if i zoom in on the cranes they look like blocks which bugs me still but i dont think theres getting around that. i can see the rest of the AA working though. thanks guys.
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#5 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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i think i MAY have stumbled on another thing as well...
I would sometimes see the sun through my conning tower or guys on watch. also using volumetric fog they sometimes became translucent. i noticed while making all these adjustments at the sub pen in pearl, when i changed : CONFORMANT TEXTURE CLAMP to USE OPEN GL i no longer see through the guys or see the sun through the conning tower. another note... about the FPS jumping so quickly it cannot be read... if i run the game in 1920x1200 (the LCDs native res) the FPS are too jumpy to be clearly read if i run the game in 1680x1050 the FPS is locked at 60 interior and slowly fluctuates in the 30s while in port, but is VERY smooth. it almost seems better, yet its a lower resolution? i feel like the second resolution is easier on my eyes as well... can you guys make sense of this? am i losing graphical goodness by running at 1680x?
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Last edited by ATR-42; 12-29-07 at 04:15 PM. |
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#6 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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I with you on this. I just changed my conformal clamping thingie to Open (can I get arrested for that?) and will report results momentarily.
--- EDIT: Unfortunately, the Conformant Texture Clamp to OpenGL did not preven the sun from shining through the bridge crew and conning tower. --- As to the 1680x1050 thing... I'm doing exactly the same thing. Not because of frame rate issues but because 1920x1200 makes the dials and text just too damned small for my tired old eyes... even on a 27" monitor. JD Last edited by jdkbph; 12-29-07 at 05:22 PM. |
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#7 | |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
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#8 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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i definitely got rid of the sun shining through the conning tower and see through men with one of the adjustments i made today... Anisotropic 8x gamma correction off AA override at 8x AA transparency OFF conformant Use OpenGL error reporting/extension limit off forcemip maps None multi display single display performance Negative LOD Allow Quality High Trillnear optimization on threaded opt auto triple buffering On texture filtering anistopic mip filter Off Vert Sync Use app
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