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Old 12-24-07, 07:41 PM   #16
CaptainHaplo
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Ducimus and Lurker - not sure what caused this - but I started a new campaign after applying the .4 patch and the rsrd patch for it..... and if I load a saved game from the dock at the start of the war (Dec 41 start date) - all of a sudden the SJ radar is available for my Gar class....

I recreated this by creating a new career, saving in the HQ room, then loading the same save immediately - as soon as the load is done - the SJ is available. Any ideas? *Note - I am not unhappy about it - I like the idea of having the SJ at the start!

Not a gripe - just wanted you guys to know as I am not sure where this comes from. Both of ya do great work!
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Old 12-25-07, 06:35 PM   #17
sqk7744
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Thanks Duci!

Wonderful work here.

We've got SS199 USS Tautog's Kill Flag ready for you:


* Actual crop from the real battleflag

Cheers,
-sqk7744
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Old 12-26-07, 11:37 AM   #18
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Great job, THANK YOU!!!!



Best Regards

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Old 12-26-07, 12:28 PM   #19
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Quote:
Originally Posted by lurker_hlb3
Nice work


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Old 12-26-07, 10:52 PM   #20
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THXS!!! For all your time and dedication.

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Old 12-28-07, 01:27 PM   #21
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Bump.

BTW, eventually, before i call it quits, im going to retouch those inneffective japanese minefields to be a bit more dangerous. I just havent gotten off my kiester to do it yet.
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Old 12-28-07, 02:31 PM   #22
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Quote:
Originally Posted by Ducimus
Bump.

BTW, eventually, before i call it quits...
Oh, I'm sure you'll start modding again eventually...you can't resist the Dark Side!
Happy New Year to you and your family, Duci!
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Old 12-28-07, 03:56 PM   #23
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No, i really am going to call it quits, im forcing myself to.. There is always something else to try and improve, and i really don't want to sit here 2 years hence, having never really sit down and enjoy a full career game.

In the process of trying to improve the game, ive utterly destroyed it for myself. And my interest to play right now, im afraid to say, is next to non existant. It's my intent to put the final version up, and go play another game for a month or three or four. Hopefully within that time, most of everything ive done with Sh4 will be somewhat of a mystery to me. Then, i too, can sit down and enjoy the game.
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Old 12-29-07, 05:24 AM   #24
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Ok. Minefields, were indeed in dire need of help.

Ill use this one minefield as an example:

Old settings:
In one square kilometer, only one mine would spawn, at a depth between 131 feet, and 246 feet. First of all, your chances of running accross a single mine within one square kilometer is pretty much non existant. Second of all, your chances of running accross it, at the depth it was at, is also, pretty much non existant since its depth is random. You'd have to have some pretty rotten luck to acutally see one, let alone hit one. This minefield itself would be 60 KM wide. As wide as it is, its still pretty sparce.

New settings:
This same minefield after i monkeyed with it, will have 6 mines spawning, every 1 square kilometer (as opposed to 1 mine). It will be at a depth between 65 feet, and 246 feet. So your chances of hitting one are much greater. Although, the odds are still in your favor taht you won't. This minefield, ive reduced in width to 11 KM wide. So while its much thinner in width, its much thicker in density.


This could get intresting if aircraft are nearby. Your pretty much safe from mines at periscope depth, but you risk being spotted by aircraft which can bomb you at that depth. hey, the minefields only 11KM wide though! :rotfl:
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Old 12-29-07, 07:08 AM   #25
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thanks
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Old 12-29-07, 08:08 AM   #26
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Quote:
Originally Posted by Ducimus
No, i really am going to call it quits, im forcing myself to.. There is always something else to try and improve, and i really don't want to sit here 2 years hence, having never really sit down and enjoy a full career game.

In the process of trying to improve the game, ive utterly destroyed it for myself. And my interest to play right now, im afraid to say, is next to non existant. It's my intent to put the final version up, and go play another game for a month or three or four. Hopefully within that time, most of everything ive done with Sh4 will be somewhat of a mystery to me. Then, i too, can sit down and enjoy the game.
I hear you and totally understand. I've never seriously modded a game, though I've dabbled with modding to some extent, and I still got that "oh I've had enough of this sh*t!" feeling and abandoned the game altogether. The feeling must be even more intense for you, mate. I don't know if I'll be here either in a couple of months, as much as it pains me I've been known to be quite active in a forum and then disappear completely when I get fed up with the respective game. It's the dedication of people like you who make the stay so enjoyable, though.
I wish you all the best, it's been a blast!
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Old 12-30-07, 05:27 PM   #27
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You the man Duci.

When's v1.7.4 going official? Is there much more work or are you still waiting out for any glitches to surface?

Best wishes for the new year ahead man and a big thank you for producing THE most essential mod for Silent Hunter 4!
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Old 12-30-07, 05:44 PM   #28
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It might seem a trivial matter, but has anyone noticed that the aft starboard side cable on the Porpoise/Salmon/Sargo class subs is misplaced? It goes straight through the SD radar mast in early bathtub configurations and I guess it should be symmetrical to the port side aft cable (which looks as it is correctly placed). It's stock issue which appears regardless of the conning tower in place. Just thought it may be relevant.
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Old 12-31-07, 02:02 PM   #29
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Quote:
Originally Posted by ryanwigginton
When's v1.7.4 going official? Is there much more work or are you still waiting out for any glitches to surface?

1.7.4 isnt going offical. Due to some changes ive made, im up to 1.7.5 on my hard drive. But theres where its ending. Ive made some changes to depth controls, and ive been adding messages of various boats announcing their patrol results and their intent to return to base. All i want to do now, is add messages announcing what boats are "overdue, presumed lost". After that i think im done. I'll hopefully be done with it this week. I already have all the submarine radio messages scripted in. (about 2 per month, for every year of the war except 1941). Id have wrapped it up already, but i decided that adding in these messages would give the game a little bit of life.
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Old 12-31-07, 04:26 PM   #30
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Ducimus - your additions really make the game - and the community at large really appreciates the work! Thanks! And yes - that will really add some flavor!
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