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Stowaway
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As to running depth, I'd assume they had some type of mechanism or tool to set the running depth of the torpedo while it was in the tube. Memoirs by Karl Doentiz gives a pretty good explanation of the torpedo and pistol problems during the war. Besides the defective magnet pistol there were other torpedo malfunctions which made diagnosis of the torpedo problem very difficult to solve: (1) The contact pistol would not always fire on a direct hit because the design of the contact pistol was extremely complex and just poorly designed. I believe this was overcome by recovering a British torpedo and using their rather simple design. (2) Initially the fins on the contact pistol were made in too small a diameter and/or too few fins which resulted in the torpedo bouncing off the side of a ship if the torpedo hit with less than 90-degree angle. (3) There was a major problem with running depth for quite a long period of time. Orders were sent out to set running depth 2 to 3 meters shallower than desired to try to over come this problem, but running depth remained very irratic. The problem was corrected only when the pressure sensing device used to control running depth was found not to be air tight. Air pressure built up in the u-boat as it submerged for longer periods of time, the pressure changed in the sensing device due to air leakage and this caused the torpedo to run deeper that set. Therefore, in my humble opinion, to be realistic as much as the game will allow, I set the pistol on contact only and use a shallow running depth (1 to 3 meters). I hope this is helpful. And, read as many u-boat books as you can find, they'll give you a great deal of insight. |
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