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Old 12-24-07, 06:41 PM   #1
Elder-Pirate
Ace of the Deep
 
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Quote:
Originally Posted by Snuffy
I'm close enough to DeLand FLA to bap you in the head RR ... (First Coaster here)

Don't you know matey that some folks don't take to readin a whole thread before they throw an answer down? Arr!

If you can't play nice with the other pirates here, by crackie, I suggest you ... well ... ummm ... I just suggest! :hmm:

You tell em' Snuffy, I'm behind you all the way.





































Far behind. :p
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Old 12-24-07, 07:03 PM   #2
Rockin Robbins
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I'm ordering up a load of coal from St Nick!

And we're gonna to fill up yer periscope tubes fer Christmas! Guest maintenance crew from Kraken comin' aboard.
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Old 12-24-07, 07:23 PM   #3
micky1up
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is still think people are over complicating a basic skill take your time listen to which way the bearing is moving if on sonar and when using the scope check which way the contact is going then alter course to intercept you dont need to be exact get ahead of the group and let rip with the torps. just today on my 4th patrol i came across a task group to the north east of me heading south i intercepted using no tools and sank 2 fleet carriers and a escort carrier for 49850 tonnes i run the game on 100 % realism ad havent needed to use any of the tools or attack chart
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Old 12-24-07, 09:10 PM   #4
black1
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Ok i get it now, took me a while but thanks for the help. When using "no map contact updates" do you guys go to periscope depth when contact reported and listen for bearing and judge heading by marking with pencil? have not un-checked this box for the moment and was wondering the best method for finding and sinking marus. Any tips would be great, again thanks all. Rockin Robbins
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Old 12-26-07, 03:38 PM   #5
Munchausen
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Quote:
Originally Posted by black1
Ok i get it now, took me a while but thanks for the help. When using "no map contact updates" do you guys go to periscope depth when contact reported and listen for bearing and judge heading by marking with pencil?
Even with no map updates, a reported contact will show on your map ... along with time of report and general heading/speed information. The easiest way to intercept the contact (for me, anyway) is:
  • Draw a course line (e.g. "Course: NE" = 045) from the contact point, outward.
  • Match the contact's reported speed.
  • Set your heading to intercept the contact's course line.
  • Make sure your course line to intercept is shorter than the contact's.
If your course line is too long, either adjust it or speed up to compensate.

There is no need to worry about "yards" when plotting an intercept unless your contact is less than 5 nm away. All distances will be in nautical miles and all speeds will be in knots. Ergo, you can even calculate how long it will take you (or the contact) to reach the intercept point (distance/speed).

For sonar contacts, I use a different method.
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