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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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![]() Quote:
You tell em' Snuffy, I'm behind you all the way. Far behind. :p ![]()
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#2 |
Navy Seal
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I'm ordering up a load of coal from St Nick!
And we're gonna to fill up yer periscope tubes fer Christmas! Guest maintenance crew from Kraken comin' aboard.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Captain
![]() Join Date: Nov 2002
Location: helensburgh
Posts: 525
Downloads: 2
Uploads: 0
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is still think people are over complicating a basic skill take your time listen to which way the bearing is moving if on sonar and when using the scope check which way the contact is going then alter course to intercept you dont need to be exact get ahead of the group and let rip with the torps. just today on my 4th patrol i came across a task group to the north east of me heading south i intercepted using no tools and sank 2 fleet carriers and a escort carrier for 49850 tonnes i run the game on 100 % realism ad havent needed to use any of the tools or attack chart
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#4 |
Ensign
![]() Join Date: Nov 2007
Posts: 225
Downloads: 6
Uploads: 0
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Ok i get it now, took me a while but thanks for the help. When using "no map contact updates" do you guys go to periscope depth when contact reported and listen for bearing and judge heading by marking with pencil? have not un-checked this box for the moment and was wondering the best method for finding and sinking marus. Any tips would be great, again thanks all. Rockin Robbins
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#5 | |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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Quote:
There is no need to worry about "yards" when plotting an intercept unless your contact is less than 5 nm away. All distances will be in nautical miles and all speeds will be in knots. Ergo, you can even calculate how long it will take you (or the contact) to reach the intercept point (distance/speed). For sonar contacts, I use a different method. |
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