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Old 12-19-07, 04:27 PM   #1
Tool
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They were large, 4 stacks, looked like a converted supply ship or something. Here is a screenshot.. kinda distant in the background though..


Maybe that will help..
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Old 12-19-07, 04:36 PM   #2
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yep, those sure look like auxiliary cruisers

will look into it once I get U37 home...
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Old 12-19-07, 05:22 PM   #3
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Guys, I just set up a single mission to test the Aux cruiser. This mission has about ten of them.

Tool, you should try this mission found on the DL link below.

I just sunk three of them with no problems at all.

http://rapidshare.com/files/77750923/AUX_Cruiser_Test.zip.html
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Old 12-19-07, 05:46 PM   #4
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It wasn't when a torp hit the cruiser, it was when it hit the destroyer at the lead. As soon as it exploded it CTD, and i had event camera on and saw it on there. Maybe that is the issue? This isn't the first time this has happened, as it did the night before with a AWS (?) trawler. Maybe something on my end is corrupt.

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Old 12-19-07, 06:14 PM   #5
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I think so, I don't use the event camera and have sunk numerous trawlers and DDs without problems

could you try with the event camera off?

the one in your picture looks like a C&D or A&B class, I just sank one of those no worries.
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Old 12-19-07, 08:38 PM   #6
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I'll try to finish my patrol of AM19 then see if i can find one more target as i only have 6 fish left and see if it crashes. If so, i'll quit and return to port, and start the next patrol with the cam off. I'll keep you updated.

Thanks for all the help.
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Old 12-19-07, 08:52 PM   #7
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One other suggestion, take a look at your dxdiag and see if your sound acceleration slider is toward the high end (to the right). I have an idea some heavily loaded CPUs can be pushed over the edge if sound acceleration is set too high. Try running it all the way to the left (no acceleration) or maybe the first notch to the right.
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Old 12-19-07, 09:03 PM   #8
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This sounds very similar to my CTD issue that I posted about earlier. I put the error report in the post.

I would hit a destroyer and it would go nuts...panic firing starburst shells non stop really fast.
A few moments later CTD. If I decided not to shoot the crash would not occurr.
The target does not have to be a DD for the crash to occurr for me but there does always seem to be one nearby.

It almost seems like an "aggro" problem. For example if my noise meter is green and Im undetected after I have struck my target the crash does not occur but if there is a DD nearby and and my meter is red it seems to happen.

This has definitely happened to me b4 GWX 2.0. Chances are good this is an SH3 issue.
The last time this happened, I started a new patrol and it never returned.

I have just started a new patrol in GWX 2, so hopefully this weirdness will just go away.

Only mods Im using are a subskin and the final torp dmg mod

Oh in case its needed my system is : AMD 64 3400 2.20ghz / 3GB of Ram / Nvidia 7800 GS / Windows XP
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