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Old 12-17-07, 05:03 PM   #1
Laconic
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Thanks!
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Old 12-17-07, 05:58 PM   #2
howler93
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Laconic,

Welcome to Subsim! Concerning your visual range question, I typically try to stay 10nm away from the lead contact during the day, and around 5nm at night. I'm sure you can get closer, but these are the general guidelines I use. Tomoose's advice is right on as well- concerning your approach. As far as crew recommendations, I like to ensure a solid damage control team, as well as high marks for my radar/hydrophone guys. I figure the better they are at detecting targets, the more successful my patrols will be.

Best of luck, and good hunting,
Howler
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Old 12-17-07, 08:09 PM   #3
Laconic
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How should I select a damage control team? I assume some crew members are better than others, but how can you tell?

Also, the manual seems to think that I can at least refuel at any port as long as it's not in enemy hands, but there's no indicator on the map as to what affiliation ports are. (I'm assuming that a "port" is just a named city on a map, not necessarily one of the US's naval bases marked by the anchor icon.) Is that correct? I tried approaching Shanghai to refuel, assuming that it was still in neutral Chinese hands, but I found a hornet's nest of enemy air activity before I got close enough to tell.
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Old 12-18-07, 11:46 AM   #4
howler93
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A good damage control team would have a crew with high skills in Mechanical and Electrical. Try to get a good leadership man to head the team. As far as refueling, I believe you can only refuel at American or Austrailian bases (marked with an anchor).

Hope this helps,

Howler
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Old 12-18-07, 12:06 PM   #5
mookiemookie
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This is one area where I feel the game is lacking. According to reports I've read, boats could get as close as 1500-2000 yards without being seen, assuming optimal weather, moon and sea state conditions.
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Old 12-18-07, 01:06 PM   #6
tomoose
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Default Damage control team

Laconic;
if you place your cursor over the crew member you'll see a pop-up with a bunch of stats each one a "rating" of a number out of a total of 100. Use this as a guide to determine where he'd best be employed. For example, if I wanted a good gunner I'd check the roster (in port) and see which guys have high gunnery skills (i.e. gun rating stat = 50/100 or higher). Same logic for damage control team, I'll try and get guys with Mechanical/Electrical = ??/100 where the ?? is a high number therefore a high skill level.
The green bar next to each "team" increases with the amount of skill in that team.
This will also increase (I believe) as you gain experience (and survive) your patrols.


PS; during a mission, if one the guys gets injured (i.e. the AA gunner) and shows pink I'll scan the crew and try and find someone else who has decent gunnery stats and switch them. This keeps a decent guy on the guns plus hopefully lets the "injured" gunner recover.
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Old 12-18-07, 04:12 PM   #7
Laconic
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Thanks, all.

I've got a few more questions...are major naval engagements rendered in the campaign? I got a notifier telling me the Battle of the Coral Sea was about to begin, so I high-tailed it to the area in which it historically took place and I didn't see anything but a destroyer and a couple of gun boats, apparently on routine patrol.

And how dangerous is it to use active sonar pings? I've noticed that merchants don't react much at all, while destroyers tend to immediately come looking for me (not entirely disadvantageous, as I can get a clean shot at the bow at least).
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