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#1 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#2 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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Please define "medium warship"...
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With strength I burn... |
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#3 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,405
Downloads: 31
Uploads: 0
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Sober's mod uses RFB as a base along with a number of other things. A
"medium warship" - aka anything over a light cruiser - is going to be armored to a point where the popgun on your sub is not going to do anything to it. Remember - RFB was created with the idea of REALISM - and thus warships do have that annoying armor stuff - not to mention that the gun on your sub does very little damage. Even an unarmored and unarmed merchant is going to a very large number of hits to show damage. There are a couple of exceptions to this rule, like if you can hit a DD in the ash cans on the fantail.... will make the ordinance go boom and do major damage. But overall - any shots with HE are going to be wasted on a warship, and AP rounds are, by design, going to do limited damage because they by nature must use mass/energy to penetrate before they explode. Don't expect your deck gun to be as effective as it was in stock. As we sometimes say - Its not a bug, its a feature!
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#4 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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Don't know if this is related or not, but I'm using NSM 3.3 Classic and RFB 1.4 for ROW, and in the submarine school's Artillery training mission, I can fire all of my HE and AP shells into the merchant and it doesn't even take on a list
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#5 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,405
Downloads: 31
Uploads: 0
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Bill - NSM does harden the hulls even more - you have to put the holes at the waterline so that you get flooding -if you hit high - it doesnt help. The other thing is concentrate your fire in specific areas - if you spray the hull all over the place - you get very small leaks in the compartments that are then "fixed" by the crew. Use the guns in only maybe 3 areas and pump 20-30 shells in each area at or below the waterline. You should see some effect.
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#6 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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![]() Quote:
What might be a good idea is to have someone develop an NSM gun mod that is installed after all the other mods. Kinda like the NSM the torpedo mod.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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