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Old 12-12-07, 12:05 PM   #31
Marko_Ramius
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Thanks for the tip, Ref, I will
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Old 12-12-07, 12:13 PM   #32
Sailor Steve
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Quote:
Originally Posted by Kpt. Lehmann
In GWX 2.0, for the first time ever in SH3, the Type VIIC and Type II subs have historically accurate interiors. Please view them and read the manual regarding them before you try to mod them. The interiors we have now are complete. We have completely remodelled the observation scope complete with cables... and added the missing attack scope housing in the VIIC subs. Int he Type II, we changed the observation scope location to the correct placement.
It's probably not the right thread, but it's where the comments are, so...

Could somebody please post screenshots? I'd love to see them done right.
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Old 12-12-07, 12:25 PM   #33
danlisa
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So not to spoil it for people who haven't downloaded it yet, I'll PM a screen for you.

If you happen to get a copy before I can get it to you, just post here.
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Old 12-12-07, 01:26 PM   #34
urfisch
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i miss all my mods i gave you for implementation. i hoped you would integrate them, therefore i didnt uploaded them, so everybody would be surprised to have such new things all in one. im quite disappointed about this development...
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Old 12-12-07, 01:27 PM   #35
Wolfehunter
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RB exhaust mod is a must have for GWX 2.0. I don't know why GWX team didn't work with RB to make this a normal part of GWX?

RB flags is great but I could wait for that.

RB FX sh4 to sh3 I like it alot. I can't wait till that is compatible.

I've tried colour contacts from GWX 1.03 and it works well enough with 2.0.

Other than that the rest of GWX if fine. Interier subs look is great.

Sergbuto Camera mod would be a nice bonus. I haven't tried it yet.:hmm:
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Old 12-12-07, 02:02 PM   #36
ref
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Quote:
Originally Posted by Wolfehunter
RB exhaust mod is a must have for GWX 2.0. I don't know why GWX team didn't work with RB to make this a normal part of GWX?

RB flags is great but I could wait for that.

RB FX sh4 to sh3 I like it alot. I can't wait till that is compatible.

I've tried colour contacts from GWX 1.03 and it works well enough with 2.0.

Other than that the rest of GWX if fine. Interier subs look is great.

Sergbuto Camera mod would be a nice bonus. I haven't tried it yet.:hmm:
We now why we didn't work with RB, as for his mods you'll have to wait for him to make them available for GWX 2.0.

Sergbuto's camera isn't compatible with GWX 2.0, it's very interesting and quite easy to make it compatible, regretably it was too late to incorporate it, but I'll make the changes as soon as I have a couple of minutes.

Ref
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Old 12-12-07, 02:11 PM   #37
Learjetcap
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Quote:
Originally Posted by danurve
Learjetcap; Your question was answered in an earlier post.

O.H. was great work, I would think it will be up to it's author to develop another version for 2.0 if it's possible.

This is a great mod, can't wait to see the looks of things in a year (mod wise) but for now there is plenty of sinking to do! BTW how many of you have paid 50 or 60 bucks for something that didn't install and work nearly as smooth as GWX 2.0. well done
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Old 12-12-07, 02:32 PM   #38
U49
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Although I don't have GWX2.0 yet, I have my list of mods that I plan to check out with GWX 2.0. Some are from my old 1.03 setup, and some are still under development:
*) OLC's GUI
*) SH4 effects for SH3
*) Openhatch (yes, I read the other posts, I will wait for DD )
*) danurve is expanding the radiolog
*) Tarjak's propaganda posters
*) playable VIID
*) urfisch once posted his work about farmland
*) IABL's merchant fleet

and I can't wait for the day when AI torpedos will start sinking MY TARGETS

I know, I know.... It's a long list, but let me dream...
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Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5
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Last edited by U49; 12-12-07 at 03:11 PM. Reason: "with" added
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Old 12-12-07, 02:54 PM   #39
Wolfehunter
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Quote:
Originally Posted by ref
Quote:
Originally Posted by Wolfehunter
RB exhaust mod is a must have for GWX 2.0. I don't know why GWX team didn't work with RB to make this a normal part of GWX?

RB flags is great but I could wait for that.

RB FX sh4 to sh3 I like it alot. I can't wait till that is compatible.

I've tried colour contacts from GWX 1.03 and it works well enough with 2.0.

Other than that the rest of GWX if fine. Interier subs look is great.

Sergbuto Camera mod would be a nice bonus. I haven't tried it yet.:hmm:
We now why we didn't work with RB, as for his mods you'll have to wait for him to make them available for GWX 2.0.

Sergbuto's camera isn't compatible with GWX 2.0, it's very interesting and quite easy to make it compatible, regretably it was too late to incorporate it, but I'll make the changes as soon as I have a couple of minutes.

Ref
Fair enough and thanks Ref.
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Old 12-12-07, 03:00 PM   #40
Anvart
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Guys,
why you see GWX 2.0 as greater cesspit,
where you can throw out anything you like?
:rotfl:
GWX team has made that that it wished to make... Enjoy...
Sorry ...
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Old 12-12-07, 03:05 PM   #41
Wilcke
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Quote:
Originally Posted by ref
Quote:
Originally Posted by Wilcke
@ ref

Bugs, bugs, where ... where... where....:rotfl:

Todo esta bien con el nuevo 2.0, bien hecho y gracias.
Gracias, pero de acuerdo a las leyes de Murphy...

According to Murphy's laws....


Ref
:rotfl: guaranteed until it leaves the shop...........
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Old 12-12-07, 03:10 PM   #42
dcb
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Quote:
Originally Posted by urfisch
i miss all my mods i gave you for implementation. i hoped you would integrate them, therefore i didnt uploaded them, so everybody would be surprised to have such new things all in one. im quite disappointed about this development...
Urfisch, I followed your work and I find it great. So if the GWX team ignored it, why not release it yourself as your own modpack?
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Old 12-13-07, 06:52 PM   #43
Pants
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Personally, I'm enjoying it as it is
I know from experience the GWx Dev's would think long and hard about "Mods" Thats why they have Beta testers it's a case of trial and error, i don't blame them for not adding certain mods if it breaks certain parts of GWX.
It's human nature to never be satified. Like i'm not 100% happy about the no trails, but i'm happy to live with that because the "positives" outway the "Negatives" When the mod creators "Fix" thier mod to be 100% compatable with GWX2.0 then i'm sure the mod creators will release thier mods to the general public.

Way to go KL and the Guys...loving it
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Old 12-13-07, 09:44 PM   #44
Wolfehunter
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Quote:
Originally Posted by Anvart
Guys,
why you see GWX 2.0 as greater cesspit,
where you can throw out anything you like?
:rotfl:
GWX team has made that that it wished to make... Enjoy...
Sorry ...
Anvart I love your work man! I love GWX 2.0 why do you think I've wait for months patiently. I never will bash any modders work no matter how great or weird it may be. I was asking a question. Thats all & not bashing. Peace all. Anyhow its good for modders to get a push once and a while. WE don't want them to get too bloated and fat over there smashing expansion.
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