SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-12-07, 10:54 AM   #1
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Quote:
Originally Posted by Kpt. Lehmann
In GWX 2.0, for the first time ever in SH3, the Type VIIC and Type II subs have historically accurate interiors. Please view them and read the manual regarding them before you try to mod them. The interiors we have now are complete. We have completely remodelled the observation scope complete with cables... and added the missing attack scope housing in the VIIC subs. Int he Type II, we changed the observation scope location to the correct placement. The open hatch mod is not complete and would completely remove the historically accurate interiors in GWX 2.0.

Also, DivingDuck adjusted the lighting in all our subs.

Most people don't understand the open hatch mod fully. When the radio room was moved closer to the control room in 3D space... many of the object controllers could not be moved with the radio room... resulting in only partial function... and loss of many functions... and deep camera position problems.

Loss of functionality, is very confusing to most players and should be avoided at all costs.

(I am not bashing the open hatch mod... but instead I am trying to explain why it has never been completed... and why it is not, and likely will not be fully compatible with SH3.)

Also, if you use the open hatch mods... the historically accurate 3D interior mods in GWX 2.0... that were completed by DivingDuck after he joined the GWX dev team... will be removed in the process of applying the open hatch mods.

Like never before, the interior of the Type VIIC... looks like U-96 in 'Das Boot' and using the open hatch mod would completely remove the new interiors in GWX 2.0. These interiors are correct against actual U-boat blueprints.
Thanks for the clarification....now that I have gotten into some light modding for my own personal taste I have found that its a "tricky bit of business".....

There is much to look at and observe in this 2.0......
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:03 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.