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#1 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Stock SH3's solution with a horizontal line moving up and down the scope isn't actually very far off the truth from what I understand. You just have to imagine the thin line is actually the bottom of the second image of the target. OLC or Joegrundman's solution seem both to be a solution that is a strep backwards technology wise (IMHO), but appearantly required because of the limitations sh3 has. If you want to do without the notepad. They had to resort to measuring the objects size relative to a fixed scopemarks in the optics. Joegrundman then seems to separate range measurements from the AOB calculation, where as OLC tried to integrate them as best as possible. I prefer the latter, but whether either was historically correct I don't know. Anyway, I think OLC had to use doubled mastheight values because range calculations are done with the full observed mastheight, whereas he did AOB based on only halve the ship's observed length. So he needed to stuck a factor of 2 somewhere. This must have been the easiest solution to him, a modder's perogative. If one used a procedure using all the horizontal marks from bow to stern this would not have been neccesary. However, it's tricky counting marks that way, and the inside marks on the middle wheel are not enough in most 'near' situations. But I stand ready to be corrected if I am wrong in any of my assumptions. |
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#2 |
Sparky
![]() Join Date: Sep 2006
Location: East Midlands. UK
Posts: 156
Downloads: 0
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Hi cuervo111
![]() This is the basisradGWX.TGA that you get with U-jagd1.2 GWX DIY. Although the two scales on the inner ring are the same in your 2 links, they are both different to the inner ring in picture above. (line up 2 scales on inner ring) But I can see why my question seemed strange. |
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#3 |
Sparky
![]() Join Date: Sep 2006
Location: East Midlands. UK
Posts: 156
Downloads: 0
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Thankyou Pisces.
Your assumptions sound very logical. I wanted to know how they calculated distance, because I would have made a mod to go with it. If it was done mechanically (didn't think of that), then you would have to dial in 2 numbers the Mark and actual Mast height, which more or less is what OLC has done. Sounds probable. I think I saw a movie were they set torpedoes from dials displayed, which probably was all interlinked back. (could be wrong) I shall have a further look, must get away from the mast x2. |
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#4 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
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<Smiling in a silly way>
![]() Thanks OLC! Just what I wanted for x-mas. ![]() /Per
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#5 |
Sparky
![]() Join Date: Sep 2006
Location: East Midlands. UK
Posts: 156
Downloads: 0
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Thankyou joegrundman,
That information is excellent, it enlightens me on the problems encountered. Means I can concentrate on trying to solve the lower part of the AOB obscurity without mast x2. |
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#6 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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I have gotten hooked on OLC's GUI though, man that is just sleek and deadly. What a difference from the old interface. Both these guys deserve many thanks as I thing their contribution has added a lot of realism to the sim. These are the mods I just cannot do without.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#7 |
Lieutenant
![]() Join Date: Oct 2006
Location: Austria
Posts: 268
Downloads: 37
Uploads: 0
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Played again a little bit with the clockfaces.
Here are the results. ![]()
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Gute Jagd Ihr Himmelhunde Friedl9te Friedl9te SilentHunter III Help Thread (Sorry in German) ![]() |
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#8 |
Sparky
![]() Join Date: Sep 2006
Location: East Midlands. UK
Posts: 156
Downloads: 0
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This is a roughly the idea I have come up with.
The screen of view is now completely clear, unless you open the recognition manual. I left this because you don't usually look at the manual and through the periscope at the same time in reality. This should allow full access to the AOB dials, thus getting rid of the mast x2. I can see that a lot of work will be needed and also a few problems that will arise. I am no mod programmer and have started at the "deep end", but if any modder wants to take over, help would be appreciated. I thank everyone involve in the mods used. Permission will be sought "IF" the mod is made available and persons will be mentioned. I take no recognition, it goes to the modders concerned. ![]() ![]() |
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