SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-12-07, 07:13 AM   #1
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Quote:
Originally Posted by The Bad Wolf
Have been looking at U-jagd v1.2 for GWX and OLC's GUI AOB disc mod and noting the differences. I assume that OLC changed it to measure distance. For historical reason's, I would like to replace OLC's AOB for the U-jagd v1.2 which will get rid of the Mast x2.

Does anyone know how they worked out distance i.e. Tables, Slide Rule.

Help would be most appreciated.
If I remember correctly OLC and/or Hitman said that the original UBoot scope had a split-sprism mechanism just like SH4 has. Where the light entering the optics is split in two, one continueing it's path normally, but the other is deflected vertically by turning some (thumb?) wheel to tell the object's angular size. And as the ratio of mastheight over range is proportional to the tangent of that angle, range can be deducted. Which was probably also done mechanically with a range dial as output somewhere.

Stock SH3's solution with a horizontal line moving up and down the scope isn't actually very far off the truth from what I understand. You just have to imagine the thin line is actually the bottom of the second image of the target. OLC or Joegrundman's solution seem both to be a solution that is a strep backwards technology wise (IMHO), but appearantly required because of the limitations sh3 has. If you want to do without the notepad. They had to resort to measuring the objects size relative to a fixed scopemarks in the optics. Joegrundman then seems to separate range measurements from the AOB calculation, where as OLC tried to integrate them as best as possible. I prefer the latter, but whether either was historically correct I don't know.

Anyway, I think OLC had to use doubled mastheight values because range calculations are done with the full observed mastheight, whereas he did AOB based on only halve the ship's observed length. So he needed to stuck a factor of 2 somewhere. This must have been the easiest solution to him, a modder's perogative. If one used a procedure using all the horizontal marks from bow to stern this would not have been neccesary. However, it's tricky counting marks that way, and the inside marks on the middle wheel are not enough in most 'near' situations.

But I stand ready to be corrected if I am wrong in any of my assumptions.
Pisces is offline   Reply With Quote
Old 12-12-07, 09:02 AM   #2
The Bad Wolf
Sparky
 
Join Date: Sep 2006
Location: East Midlands. UK
Posts: 156
Downloads: 0
Uploads: 0
Default

Hi cuervo111



This is the basisradGWX.TGA that you get with U-jagd1.2 GWX DIY.

Although the two scales on the inner ring are the same in your 2 links, they are both different to the inner ring in picture above. (line up 2 scales on inner ring)

But I can see why my question seemed strange.
The Bad Wolf is offline   Reply With Quote
Old 12-12-07, 09:44 AM   #3
The Bad Wolf
Sparky
 
Join Date: Sep 2006
Location: East Midlands. UK
Posts: 156
Downloads: 0
Uploads: 0
Default

Thankyou Pisces.

Your assumptions sound very logical.

I wanted to know how they calculated distance, because I would have made a mod to go with it.
If it was done mechanically (didn't think of that), then you would have to dial in 2 numbers the Mark and actual Mast height, which more or less is what OLC has done.

Sounds probable. I think I saw a movie were they set torpedoes from dials displayed, which probably was all interlinked back. (could be wrong)

I shall have a further look, must get away from the mast x2.
The Bad Wolf is offline   Reply With Quote
Old 12-12-07, 09:53 AM   #4
GOZO
Commander
 
Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
Default

<Smiling in a silly way>

Thanks OLC! Just what I wanted for x-mas.

/Per
__________________


SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack
SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....
GOZO is offline   Reply With Quote
Old 12-12-07, 10:10 AM   #5
The Bad Wolf
Sparky
 
Join Date: Sep 2006
Location: East Midlands. UK
Posts: 156
Downloads: 0
Uploads: 0
Default

Thankyou joegrundman,
That information is excellent, it enlightens me on the problems encountered.

Means I can concentrate on trying to solve the lower part of the AOB obscurity without mast x2.
The Bad Wolf is offline   Reply With Quote
Old 12-12-07, 11:05 AM   #6
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Quote:
Originally Posted by The Bad Wolf
Thankyou joegrundman,
That information is excellent, it enlightens me on the problems encountered.

Means I can concentrate on trying to solve the lower part of the AOB obscurity without mast x2.
Yes, Joe did an excellent job on the UJagd Tools, and I even incorporated them into FTT for GWX as a combo MOD for my own personal use.

I have gotten hooked on OLC's GUI though, man that is just sleek and deadly. What a difference from the old interface. Both these guys deserve many thanks as I thing their contribution has added a lot of realism to the sim. These are the mods I just cannot do without.
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Old 12-12-07, 04:52 PM   #7
Friedl9te
Lieutenant
 
Join Date: Oct 2006
Location: Austria
Posts: 268
Downloads: 37
Uploads: 0
Default

Played again a little bit with the clockfaces.
Here are the results.
__________________
Gute Jagd Ihr Himmelhunde

Friedl9te
Friedl9te SilentHunter III Help Thread (Sorry in German)
Friedl9te is offline   Reply With Quote
Old 12-13-07, 04:14 AM   #8
The Bad Wolf
Sparky
 
Join Date: Sep 2006
Location: East Midlands. UK
Posts: 156
Downloads: 0
Uploads: 0
Default

This is a roughly the idea I have come up with.

The screen of view is now completely clear, unless you open the recognition manual. I left this because you don't usually look at the manual and through the periscope at the same time in reality.

This should allow full access to the AOB dials, thus getting rid of the mast x2.

I can see that a lot of work will be needed and also a few problems that will arise.

I am no mod programmer and have started at the "deep end", but if any modder wants to take over, help would be appreciated.

I thank everyone involve in the mods used. Permission will be sought "IF" the mod is made available and persons will be mentioned.

I take no recognition, it goes to the modders concerned.
The Bad Wolf is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:18 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.