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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,952
Downloads: 207
Uploads: 0
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According to Kapt. L., my download of GWX2.0 is broken. I'll have to find out which part, and re-download. ![]() -EDIT- Just ran the MD5 check, and all parts, including the .exe all check out.......interesting. _edit #2_ To answer your question, both "t" and "s" have an engine room blowup after roughly 5 seconds of viewing, and start leaking air and oil. Noby else seems to be having this anomaly. I'm not complaining, I just thought it was an "easter egg" or something. Last edited by d@rk51d3; 12-12-07 at 02:18 AM. |
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#2 | ||
GWX Project Director
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http://www.subsim.com/radioroom/show...8&postcount=21 |
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#3 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,952
Downloads: 207
Uploads: 0
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I'm not "still going on about it", merely answering a polite question.
I have seen the video and am not disputing it, however, everything checks out from my end too. I'll try disabling some of your options and see if anything changes. I'm not complaining by any means, just thought at the time that it may have been an "easter egg" of some sort. ![]() _edit_ I've disabled the "enhanced damage effects" mod, and now I don't get the explosion, or the leaking air. But a diesel leak still shows, eventually. Last edited by d@rk51d3; 12-12-07 at 03:09 AM. |
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#4 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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No worries d@rk51d3.
![]() Well, I think we've established that it's not happening to everyone. I can also assure you it's not an 'easter egg', although it would be a cool one. Wish we'd thought of that. It'd be very cool to see the explosion effects of all ships after some time in the museum. What I can assure you is that it is unlikely to affect your campaign. Strange & funky things can & do happen in the museum as it has completely separate settings to the fully loaded game. Carry on, sink em all. ![]()
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#5 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,952
Downloads: 207
Uploads: 0
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Cheers M8, will do.
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#6 | |
GWX Project Director
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That being said... we did put easter eggs in GWX 2.0. < bad Texas-German accent here: > Und you ville haf to find zem zee hard vay. ![]() ![]() |
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#7 | ||
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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![]() Hope it's something anyone can find and not a Santa Claus somewhere in Mid-Atlantic ![]() |
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#8 | ||
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,952
Downloads: 207
Uploads: 0
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