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Old 12-09-07, 11:35 PM   #1
SleazeyWombat
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For the outbound course (leaving Kiel), you must be in the dock when you plot the course. Do it before you even start the engines.

For the inbound course (returning to Keil), you must navigate to a little point marked on the map.

I forget the name of the point, because it's been a while since I was based in Keil. However, it's fairly obvious; it's right there at the western entrance to the Keil canal, at the spot where the canal widens and joins some estuary. The estuary or bay is part of the North Sea.
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Old 12-09-07, 11:46 PM   #2
donw
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Mein Gott! I think I know the exact spot you mean....zoomed in...it says something like "entrance" to the keil Canal...and its just a black dot?

So...I should be facing into the canal...at that point...and again...selecting the navigator...the choice will be there for an automatic set of waypoints back to Keil?
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Old 12-10-07, 06:34 AM   #3
ref
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Quote:
Originally Posted by donw
Mein Gott! I think I know the exact spot you mean....zoomed in...it says something like "entrance" to the keil Canal...and its just a black dot?

So...I should be facing into the canal...at that point...and again...selecting the navigator...the choice will be there for an automatic set of waypoints back to Keil?
It's not necesary to be at the exact spot , just south and to the west of it (in the map to the left and lower), then plot a course to that point (zoom in) the most accurate the better, and then click on the inbound button.

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Old 12-10-07, 06:39 AM   #4
mr chris
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I really like the new sounds like when a merchant is on fire very nice indeed.
The whole game looks like a picture, I just cant stop taking screen shots
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Old 12-10-07, 06:52 AM   #5
JCWolf
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For me its just perfect,

Thought I will install some Mods of my own taste
I will give 3 or 4 Patrols to see what this team have
made and changed on this 2.0 version...

The Manual is superb, I love a good read and the
amout of Historical facts and tech info is brilliant,
any Manual should be like this, at least with this one
you have info and Acuracy ...

The Mod its soon to talk about it, but as first
imprecions, I just say congrats to what was achieved
here...


My sujecstion goes to everyone and myself included !

Don't install or change anything in the first patrols,
so that this way you can evaluate what worke has been
done by this superb GWX team...

I said it allready but will say it again,
my U-boat 1.2 Mod will only get out in the previouse
days of 25 December, around 23 /24, so that this way people
get the idea of what was changed and worked over
This GWX version...

I specialy think that this Mod deserves a huge
amout of respect and also haves the right to be
as untouchable as possible for the longest time as possible,
not only cause the effort and counteless hours of work
on it countained, but For respect and Honor that
this team deserves...

They gave everything in exchange for nothing !


Superb outstanding work guys !


PS: I see the hand of Ref in a lot of this Mod
building !
Mate you are the best !
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Old 12-10-07, 07:31 AM   #6
danlisa
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Quote:
Originally Posted by JCWolf
PS: I see the hand of Ref in a lot of this Mod
building !
I guess that's like the hand of God.

PS. Don't forget Privateer & DD. Technomages all
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Old 12-10-07, 07:45 AM   #7
melnibonian
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Quote:
Originally Posted by mr chris
I really like the new sounds like when a merchant is on fire very nice indeed.
The whole game looks like a picture, I just cant stop taking screen shots
Glad you like it Chris. Now we all wait to see your pictures
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