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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: May 2005
Location: Texas
Posts: 57
Downloads: 3
Uploads: 0
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For the outbound course (leaving Kiel), you must be in the dock when you plot the course. Do it before you even start the engines.
For the inbound course (returning to Keil), you must navigate to a little point marked on the map. I forget the name of the point, because it's been a while since I was based in Keil. However, it's fairly obvious; it's right there at the western entrance to the Keil canal, at the spot where the canal widens and joins some estuary. The estuary or bay is part of the North Sea. |
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#2 |
Sonar Guy
![]() Join Date: Dec 2001
Location: Indiana
Posts: 386
Downloads: 25
Uploads: 0
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Mein Gott! I think I know the exact spot you mean....zoomed in...it says something like "entrance" to the keil Canal...and its just a black dot?
So...I should be facing into the canal...at that point...and again...selecting the navigator...the choice will be there for an automatic set of waypoints back to Keil? |
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#3 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
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Ref |
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#4 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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I really like the new sounds like when a merchant is on fire very nice indeed.
The whole game looks like a picture, I just cant stop taking screen shots ![]() |
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#5 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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For me its just perfect,
Thought I will install some Mods of my own taste I will give 3 or 4 Patrols to see what this team have made and changed on this 2.0 version... The Manual is superb, I love a good read and the amout of Historical facts and tech info is brilliant, any Manual should be like this, at least with this one you have info and Acuracy ... The Mod its soon to talk about it, but as first imprecions, I just say congrats to what was achieved here... My sujecstion goes to everyone and myself included ! Don't install or change anything in the first patrols, so that this way you can evaluate what worke has been done by this superb GWX team... I said it allready but will say it again, my U-boat 1.2 Mod will only get out in the previouse days of 25 December, around 23 /24, so that this way people get the idea of what was changed and worked over This GWX version... I specialy think that this Mod deserves a huge amout of respect and also haves the right to be as untouchable as possible for the longest time as possible, not only cause the effort and counteless hours of work on it countained, but For respect and Honor that this team deserves... They gave everything in exchange for nothing ! Superb outstanding work guys ! PS: I see the hand of Ref in a lot of this Mod building ! ![]() ![]() Mate you are the best ! ![]() |
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#6 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() PS. Don't forget Privateer & DD. ![]() ![]() ![]()
__________________
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#7 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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