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#26 | |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
Uploads: 0
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![]() Quote:
The other thing I do is "real time" navigation. (RTN) I do not plot waypoints and let the game follow the points, I set course on the move as I head to the patrol area. I personally feel that this way the AI has no idea of where I am or how I'm getting where I am going, thus making it more difficult for it to make the determination to attack via air. I've tried this with varying results with both methods, (waypoint and RTN) more often than not, I'll be attacked by air if I enter a fly zone with waypoints drawn than if I use RTN
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