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Old 12-08-07, 10:10 AM   #26
Snuffy
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Quote:
Originally Posted by Laffertytig
so basically there aint any answer for it then! arent there files that affect if a plane flies within a certain distance, depending on the environment they will react? surely within 200 metres any plane should at least react right?
The answer is to get the airfield mod and install it (TMxxx comes with it) and then when you start a patrol, go to the map and draw circles of 500nm radius from the airfields. If you can get to your patrol area without intersecting a circle you've drawn, you'll never see a plane ... unless of course there is a CV out there somewhere.

The other thing I do is "real time" navigation. (RTN) I do not plot waypoints and let the game follow the points, I set course on the move as I head to the patrol area. I personally feel that this way the AI has no idea of where I am or how I'm getting where I am going, thus making it more difficult for it to make the determination to attack via air.

I've tried this with varying results with both methods, (waypoint and RTN) more often than not, I'll be attacked by air if I enter a fly zone with waypoints drawn than if I use RTN
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