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Old 12-05-07, 10:32 PM   #1
Ducimus
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Tater, after reviewing some of your older posts, (youve obviously put alot of time into this), i think im going to have test with a max radius of 20, and compare that with a max radius of 15 with an AP of 20. Although the safest bet is probably to just increase the max radius to split the difference and increase the max radius to 18 or so.

DD's are seeminly alot less accurate, so i probably need to get out of the mindset of a small max radius. Thats what brought that small max radius mentality on- dealing with accurate DD's.
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Old 12-05-07, 10:56 PM   #2
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I just finished a long testing session. It appears that the escorts now try to "guesstimate" where you went. It looks like they figure on 2 knots and for the next couple drops work a radius from where they last had you. Less accurate unless they guess right .

The bonus of working just one very small aspect of the sim has been seeing new behaviors. I would almost bet money (in very small denominations) that there has been some AI code change and probably some with sensors too.

After a light snack I'll test some more...
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Old 12-06-07, 12:30 AM   #3
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Interesting. I was running kinda fast (5 knots) hoping they would hear me (I was trying to get DCed). As a result, I found them firing the throwers early, and the roll racks late, lol.

BTW, when I said armor of 20, I meant the fact you reduced the sub armor to 20. So far, I've avoided adding AP to DCs, partially because if I armor the diesels, I want to be able to make them impossible to destroy except with a weapon with AP.

If I get it to work, it will seriously mitigate a career ender that shouldn't exist.

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Old 12-06-07, 02:13 AM   #4
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Im debating if ill post this tommrrow, let alone tonight.

I can't test Depth charges, BECAUSE THE AI IS CONSTANTLY OFF THE MARK!

Ive been experimenting with STOCK depth charges, and with the same AI settings ive always used. Its as if they no longer drop ON your position, but NEAR your position - rather consistnatly i might add.

Maybe this is a bold statement, but pre patch 1.4, with the AI settings i was using, a stock depth charge would have been tantamount to murder. Right now, all ive been doing, is going down to 300 feet, and creeping along at 1 kt, no manuevering at all, and they're always off. Stock depthcharges? Hell right now i question the need to mod DC's at all. Whats more disgusting to me, is i even turned a round and went BACK to the minkaze and subchaser i placed in this test mission, because i had already broken contact, and all i did was go down to 300 feet, below a layer, and creep along at 1 kt.

ZZZZzzzzZZZzzzz.

This is unacceptable to me. But at the same time, its really hard to gauge, they acutally sunk me once. Lucky drop i guess. But with the settings ive been using with stock depth charges, i should be sweating bulllets and im not.


The AI i think needs a little more, subtle coaxing i think.

BTW, tater, you got that Kaiboken laying around somewhere? I dont think i ever put that puppy in.. I think its time i did.

edit: NM Tater, i found it.

Last edited by Ducimus; 12-06-07 at 02:30 AM.
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Old 12-06-07, 04:03 AM   #5
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I suppose that CapnScurvy's mod is not compatible with FooBar's new recognition manual?
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Old 12-06-07, 04:12 AM   #6
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I don't know yet, i got wrapped up in AI issues, so i havent gotten to the captains mod yet.

I will though, it looks like a must have.

As for foobars new rec manual, i havent looked at it yet either.

To be honest, i dont examine every mod that ever gets posted. Tmaru is getting big.. and its becoming too much for one person to handle. So when an element within it is done - i usually don't go back and look at that element again unless theres a compatiblity issue.
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Old 12-06-07, 06:16 AM   #7
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Quote:
Originally Posted by Ducimus
I don't know yet, i got wrapped up in AI issues, so i havent gotten to the captains mod yet.

I will though, it looks like a must have.

As for foobars new rec manual, i havent looked at it yet either.

To be honest, i dont examine every mod that ever gets posted. Tmaru is getting big.. and its becoming too much for one person to handle. So when an element within it is done - i usually don't go back and look at that element again unless theres a compatiblity issue.
I don't think you should know every mod. Trying to know every mod is a futile attempt I believe.
The reason why I asked is that the 2 recognition manual mods take 2 different approaches I think:
FooBars mod changed the look of the recognition manual, the allocation of the ships and put the lenght of the ships into the manual.
CapnScurvy changed the target ship’s manual range finding reference point so it is easier to get the range of the ships.
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Old 12-06-07, 04:15 AM   #8
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Quote:
Originally Posted by Ducimus

Maybe this is a bold statement, but pre patch 1.4, with the AI settings i was using, a stock depth charge would have been tantamount to murder. Right now, all ive been doing, is going down to 300 feet, and creeping along at 1 kt, no manuevering at all, and they're always off. Stock depthcharges? Hell right now i question the need to mod DC's at all. Whats more disgusting to me, is i even turned a round and went BACK to the minkaze and subchaser i placed in this test mission, because i had already broken contact, and all i did was go down to 300 feet, below a layer, and creep along at 1 kt.

The AI i think needs a little more, subtle coaxing i think.
The more I work with the AI since 1.4 the more I think things were changed. It's harder to find a balance now but I think it's still there. TTT for Tweak, Test, Tweak.
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Old 12-06-07, 04:22 AM   #9
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Im think im close with the settings i posted in your thread. Close... very close, leaning on, maybe too hard? Not sure. If i am close, im just happy i found a happy point in a short period of time, i really dont want to screw with the AI again. Ive messed with this since ummm.. 2005.

The thread that started it all where the AI is concerned. 39 pages of technical talk, guesswork, subtle jabs, amazing discoveries, and petty disagreements:
http://www.subsim.com/radioroom/showthread.php?t=86629
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