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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 | |
Sonar Guy
![]() Join Date: Nov 2007
Location: Scotland
Posts: 392
Downloads: 47
Uploads: 0
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![]() Quote:
However, to play devils advocate, you 'could' , make a case for spending a torpedo on an escort if it happens to present itself, rather than hunting it - if that was to be the modus operandi of the KM service, you would surely be depleting the number of escorts faster than they could be replaced. Thereby you would be placing a manufacturing burden on the Britain (let's face it, there's a limit to how many destroyers you can buy) that she unlikely to meet. Even less likely because a shortage of escorts would mean an easier job for the rest of the KM, or even you on your next patrol. So although I agree that merchants should be our almost singular target (and that is the way I play), as that corresponds with historical reality, there is, I feel, a case to be made for those who would rather engage the escorts first. But isn't that why this game is so good? It's so appealing to so many people, who all hold different views on playing it. Long live SH3! ![]()
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GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
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