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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
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Don't know about the crosses ( haven't seen them yet ) but when you get a snotty nose Akizuki on your case 168 ft. above you with a very deadly "ash can" you can drop a whole ten feet and it's squish your gone. Hello Davey Jones.
These three scenes all took place in less than one minute. ( check the times bottom right corners ) and ten feet. ![]() ![]() ![]() At least I was remembered. ![]() ![]() Oh well dead is dead and I'll start again. ![]()
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#2 | |
Engineer
![]() Join Date: Apr 2007
Location: Surrey, British Columbia
Posts: 214
Downloads: 7
Uploads: 0
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Or does this happen when you sound battlestations?
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Since ancient times, there has never been a war that did not have a political character. -Máo Zédong Friction is the only concept that more or less corresponds to the factors that distinguish real war from war on paper. -Carl von Clausewitz |
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#3 | ||
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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#4 |
Engineer
![]() Join Date: Apr 2007
Location: Surrey, British Columbia
Posts: 214
Downloads: 7
Uploads: 0
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Really
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Since ancient times, there has never been a war that did not have a political character. -Máo Zédong Friction is the only concept that more or less corresponds to the factors that distinguish real war from war on paper. -Carl von Clausewitz |
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#5 |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
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I have also yet to see the crosses. Would be good if they were a little more vunerable and might encourage a little more crew management/replacement. Even better would be if permanantly dibilitating wounds could be built in.
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#6 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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As many people complain about the game being too easy to win as getting killed. Must be the game is well balanced.
-Pv- |
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