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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Desires,for hard cash | |||
Engine controls,working |
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33 | 70.21% |
Lighting bolts in compain,working |
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15 | 31.91% |
Buoys,marking channel |
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16 | 34.04% |
Other,explain |
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13 | 27.66% |
Multiple Choice Poll. Voters: 47. You may not vote on this poll |
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#1 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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I would trade separate engine controls for being able to type in a heading any day. Clicking that dial only to hear your off by one degree 3 times gets to me.
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The separate screw control is important from an RTB with damage standpoint. If you lose the rudder, you are dead, end of carrer. Related is the current damage model where it seems like if you lose one enginr, you lose 2, and only 2 matter. You can have 2 destroyed, and 2 at 100%, never damaged at all---and you are dead in the water.
Something needs fixing. Or was the engine damage fixed in 1.4? |
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#3 |
Pacific Thunder
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I'm with you Donut on all of the above and would pay.
Also, Truk is looking better but could still be improved ...and, the 'realistic' battery life would be nice too ;-) Art |
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#4 |
Stowaway
Posts: n/a
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Getting home on one screw
Tater,
I lost a prop shaft and made it home on just one screw, (with v1.4) so I don't know if they have reworked the damage models or whether it is a lost engine that completely cripples your boat. |
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#5 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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#6 |
Stowaway
Posts: n/a
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Thanks for the clarification Steamwake. That is a frustrating issue in this sim.
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