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Old 12-03-07, 12:33 PM   #1
AVGWarhawk
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Gents, I'm dropping in the first attempt of this mod tonight. It will be behind RFB/ROW/RSRD. Should be fine as far as I can tell. Let me see how she goes.
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Old 12-03-07, 12:35 PM   #2
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Between using this and Trigger, there is no hope now


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Old 12-03-07, 12:53 PM   #3
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Between using this and Trigger, there is no hope now


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Actually--I think you'll find this to completely change your evasion experience. All you need is paaaaaaattttienccccccccccceeeee .

EDIT: With a capital P
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Old 12-03-07, 01:01 PM   #4
AVGWarhawk
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Originally Posted by reallydedpoet
Between using this and Trigger, there is no hope now


RDP
This is a little different spin on it. What is being attempted here is to have the DD keep you down longer. In other words, the DD give up after losing you after so many minutes. Hopefully with this the DD will have a longer searching time and a bit better sensors to keep in contact thus creating longer evasion time required. Also, not all escorts are veteran killers. There is some mix and match so every encounter is not long, just a few. This will allow some other factors to enter your mind....battery life and CO2 levels. Right now, these are two non-factors in evading. Usually you are up and out after 15 minutes. That is fine for the casual gamer but the hardcore lunatics like myself would like this element.

Also, add this in with RFB under running torps and duds......can add to some realism....especially if you try a head on with the DD and you have a bad batch of torps. You are going to get it for an hour or so
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Old 12-03-07, 01:07 PM   #5
ReallyDedPoet
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Quote:
Originally Posted by AVGWarhawk
Quote:
Originally Posted by reallydedpoet
Between using this and Trigger, there is no hope now


RDP
This is a little different spin on it. What is being attempted here is to have the DD keep you down longer. In other words, the DD give up after losing you after so many minutes. Hopefully with this the DD will have a longer searching time and a bit better sensors to keep in contact thus creating longer evasion time required. Also, not all escorts are veteran killers. There is some mix and match so every encounter is not long, just a few. This will allow some other factors to enter your mind....battery life and CO2 levels. Right now, these are two non-factors in evading. Usually you are up and out after 15 minutes. That is fine for the casual gamer but the hardcore lunatics like myself would like this element.

Also, add this in with RFB under running torps and duds......can add to some realism....especially if you try a head on with the DD and you have a bad batch of torps. You are going to get it for an hour or so
Yeah I like this feature, I meant that as a compliment

In Trigger planes can now see you when you are submerged on a clear day, calm seas. I was doing an insertion mission last night, I got into shallower waters, but the seas were calm, could not escape from the bombings. Next time I will go, it will be at night or in heavier seas.

All of this is really adding to the experience, you really have to think things out.


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Old 12-03-07, 01:09 PM   #6
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Yes. I've found that I'm a little more thoughtful about which fights I choose to get in now. In clear weather (sonar) conditions, I feel like I'm poking a stick in a hornet's nest when I fire a torpedo. It adds a certain aspect that I was missing before. Caution .
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Old 12-03-07, 01:11 PM   #7
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Originally Posted by Peto
Yes. I've found that I'm a little more thoughtful about which fights I choose to get in now. In clear weather (sonar) conditions, I feel like I'm poking a stick in a hornet's nest when I fire a torpedo. It adds a certain aspect that I was missing before. Caution .
Great mod Peto, it really has added to the experience big-time


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Old 12-03-07, 01:52 PM   #8
AVGWarhawk
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The plane sighting you under water aspect is a cool idea and realistic from what I have read. I guess this mod and the aircraft sighting you mod would make you think twice.

The realism is coming along quite nicely! Now, someone is working on the night sensor mod:hmm: I forget who. This needs work for sure. Night time is the right time for surface attacks
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Old 12-03-07, 01:59 PM   #9
ReallyDedPoet
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Quote:
Originally Posted by AVGWarhawk
The plane sighting you under water aspect is a cool idea and realistic from what I have read. I guess this mod and the aircraft sighting you mod would make you think twice.

The realism is coming along quite nicely! Now, someone is working on the night sensor mod:hmm: I forget who. This needs work for sure. Night time is the right time for surface attacks
Game play is catching up with the eye-candy, its a great experience now with lots of potential going forward.


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Old 12-03-07, 02:43 PM   #10
tater
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Quote:
Originally Posted by AVGWarhawk
The plane sighting you under water aspect is a cool idea and realistic from what I have read. I guess this mod and the aircraft sighting you mod would make you think twice.

The realism is coming along quite nicely! Now, someone is working on the night sensor mod:hmm: I forget who. This needs work for sure. Night time is the right time for surface attacks
Me. I have multiple visual nodes, but I need to check vs 1.4 and make sure I'm good to go with 1.4. Happily, I have the new visuals in their own dat instead of mucking around with the stock one.

I was waist deep in it, and decided it would be wise to wait on the new 1.4 visuals before getting past my neck.

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