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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
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What sacrifices are you going to make in transferring the real recognition manual to the game? I suppose if size is a problem there may be a way of enlarging the Manual onscreen using the menu files?
OR you could go the really realistic route and do a printable manual, that would solve all size and night vision darkness problems, maybe use screenshots from the game instead of the photos, as well as diagrams. Though I suppose you would still have to dip into the in-game manual to send the mast-height to TDC, but then again if you are working on the printable version only you could simply turn the in-game manual into a scrolling list of just big names on the pages instead of pictures - which you select from after you've picked from the printed manual. That would leave you time to red light the pages maybe.
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Rest in peace Dave |
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#2 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
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Just as an experament, I edited some screenies I had of Jap merchants to look like ONI ID manual photos. I tried to get them to look poor quality as many of the ONI images seem to be.
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Certainly closer, that's for sure. I'd be inclined to put a civie paint job on them, too.
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#4 | |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
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![]() Quote:
![]() Ill have a go at adding neutrality markings to the sides of the hull too, seems that that quite a few images show ships in these markings.
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#5 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
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Yeehaaaaa..
I love the 1.4 patch.. For some strange reason (devs?) my new manual also works in career mode. Still some rewriting to do.. but so far so good ! Goodby country manual ![]() ![]() ![]() I am building it up on patch 1.4 + TM user interface mod + RSRDC stock for 1.4 |
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#6 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
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Here a updatet 1.4 compatible sneakpeak of the upcoming new manual.
It's now compatible with RSRDC. The British warship manual cover ![]() Matsu class destroyer (new images.. no more SH3 rec manual images) ![]() Repulse Class battle cruiser ( also new images) ![]() HMS Repluse, not a perfect copy, but pretty good if you ask me ![]() ![]() |
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#7 | |
Canadian Wolf
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![]() ![]() RDP |
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#8 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
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Excellent work Foo!
THANK YOU!
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#9 | |
Swabbie
![]() Join Date: Jun 2005
Posts: 7
Downloads: 6
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TaggedYa |
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#10 |
Swabbie
![]() Join Date: Jun 2005
Posts: 7
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Foo
I am using TM Enviro and RSRDC so I can test your current version if you would like. I also like the external printable idea. I currently use a paper list that just has mast and funnel layouts as a reminder of mast heights. I have been contimplaiting a printed version with screen shots of the merchants at 15 degree intervals to help with AOB estimations. That is my current biggest problem in targeting.
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#11 | ||
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
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This will increase the accurancy of the distance when using the stadimeter. |
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#12 | |||
Swabbie
![]() Join Date: Jun 2005
Posts: 7
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![]() Quote:
You can't manually dial in a perfect height as the rec manual to stadimeter system uses tenths of a foot and you can only get within a foot or so at 120 feet but it is plenty accurate for manual plotting. It also allows for other variations. For instance I have a hard time seeing the tips of the masts at long range. I can just use the height to the top of the funnel instead. You can't do that using the Rec Manual to input height.
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TaggedYa |
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#13 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
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Looking forward to see the results.
Btw.. doubts about compability problems with campaign mod should be arbitary as long the old roster remains untouched. As far as i know foo is using dummy ships which appear only in manual not in game itself. They are basicly copies of existing ones. The campaign should have access to old roster. |
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#14 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
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Here some new shots of various covers.. I did not really liked the way I did it first.
Now the white letters also change with the manual. So no more US warships with Japanese merchant ships text ![]() Hope you like them.. sure was a lot of work to get it right.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#15 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
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The manual has been send out to some testers, so if everythings goes fine it will be ready for download quickly.
If you have not recieved my PM, or you want to test the manual please send me a PM. Thanks Foo ![]() |
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