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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I didn't mess with scene.dat. That may be the issue.
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I should add that I currently have a mod with many visual sensors. I have a BB visual, a CA/CL/CV version, a DD version, a small warship version, a merchant version, as well as air. The ranges are based upon horizon distances. I think the ideal set up would be to have the max range for BBs be ~70,000m. That's BB to BB. the horizon distance being about 1/2 that. Not sure how the game deals with it though, so a shorter range than reality might be required so that subs are not detected at absurd distances (subs should ALWAYS detect ships first visually, IMO, at the very least because of smoke.
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