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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Canadian Wolf
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To be honest I am having to much fun playing SH4 to think about the future. With 1.4 coming, the add-on and mods, there will be more than enough game going forward.
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#17 | ||
Sailor man
![]() Join Date: Jul 2007
Location: Le Havre, Haute Normandie, France
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I understand your point of view. The SH series are based on naval combat. So I understand easily than you don't want to have a simulation of crew or a stuff like that. Maybe this kind of simulation could start a new game for another public, but I guess It could be very interesting, with situations where you can train your crew or part of this one. And If Ubi or another one wants me ideas or my contribution to test this kind of game I am 200% open ![]() On the other hand, I like the game of naval combat too. I think that SH4 is one of the best game on the market. The only criticism I make, is the management of the crew. When you are playing a campaign, the interaction of your management and your performance is too small. Understand me, I have taken a long time to choose the appropriate guy for each position in the sub; I have waited their promotion and their medals and after all I am not able to find a difference between the crew I got at the beginning of my campaign and now (all my guys are egal or higher than Chief Petty Officer ). Second thing, why a guy staying quitely (in the rapair team) in the sub obtain as much experience as another one who has sunk 10 planes. It's not fair don't you think ? So in conclusion, my wish for the next opus of SH = a real interaction of the crew on the global performance of the sub PS: it doesn't matter to play as Chief if you enjoy your game ![]() |
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#18 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Music City
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Given a choice, I'd rather have greater control over how many engines I have for propulsion and how many for recharge, or the ability to steer with the screws, than to have more eye candy.
2 cents.
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#19 | |
Mate
![]() Join Date: Nov 2007
Location: USA, Hawaii
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#20 |
Soundman
![]() Join Date: Sep 2007
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I would rather keep it WW2 but have all sides in it. Be able to choose from German American or Japanese. Be able to run in the Atlantic as the Germans or in the pacific as eather American or Japanese. Would also Like if we could command eather Sub or Surface ships. Would be the same but better grapics. The only reason I bought SH4 was that it was based on histroy. I dont buy games that play fantacy. If you want fanticy why not play the sims or Halo. I want somethng that really took place.
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#21 |
Torpedoman
![]() Join Date: Jul 2005
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I prefer WWII to modern setting (more of an art than a science). As for improvements, I am all for focusing on functional aspects. I agree that accurate models of the sub's interiors are very important to a simulation (it's immersion, not just eye candy), but there are things I would like to see first.
My ideal SH5 would not be SH at all, but Destroyer Command with the SH4 engine and of course compatible with SH4 for multiplayer. It would be developed as an expansion instead of as a separate title, and its installation would add fixes and features to standard SH4 to bring it up to par with the new game (improved AI, individual screw control, stuff like that). The career mode would include missions such as patroling harbors and straits, rescuing sailors from sinking ships (this one radioed when needed much like task force interceptions), convoy escorts, task force escorts, etc. The game would focus on surface naval battles much more than SH4 currently does, so you would actually see task forces engaging each other often and would be able to participate in the battle fully. I believe this kind of new scope on the game would do a lot more to the experience than just doing the Pacific or the Atlantic all over again with better graphics and a couple of tweaks. EDIT: I should add that what would rock my world would be putting all of the above in the Atlantic. I'm dying to command a Flower corvette in an Atlantic convoy escort! ![]() Last edited by Doolan; 11-19-07 at 09:47 AM. |
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#22 |
Sparky
![]() Join Date: Sep 2007
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Ship Command/interop
I highly agree that the next one should be surface ship based and compatible with SH4. Not just tin cans, but everything, even a carrier (ordering launches, recovery, etc). Shore bombardment, ship to ship battles and the likes. What would make it interesting is to have stations in multiplayer. Helm, Boiler/Engine Room, CIC, Turrets/Mounts etc. and have the option in single player to check which stations will be auto, and which will be able to be manupulated by the player. This way in multiplayer it would be like a crew, with people manning different stations to make the whole ship come to life. That is simulation my friends.
I have had a great deal of fun with the SH2/DC interop and roger wilco made it even better. A roger wilco like thing for multiplayer would be great so you would be able to have comms with your gun crew, Engine room crew, etc. |
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#23 |
中国水兵
![]() Join Date: Apr 2006
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Yes,that would be cool also.A Surface Force addon with seven or eight ship classes from where to choose ( corvettes,destroyers,cruisers,battleships and fleet carriers ),with their 3D bridges and letting the player to control all its stations and systems including fighter-bomber launch and recovery from the CVs.
I agree absolutely with the previous post !! ![]() ![]() ![]() |
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#24 | |
Mate
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#25 |
Commander
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Obvious question: why have we never had any significant surface ship simulators? Yeah you have 3rd-person tactical naval games like Fighting Steel and such, but no hardcore sims which have you on the bridge of your 3D battleship, having to manage your crew and systems and such while the shells scream in. Have a ship designing program in there too and it's a swabbie's wet dream...
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#26 | |
Eternal Patrol
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#27 |
Mate
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Considering time of the hypotetical SH5, I'd keep it in WW2. What are the alternatives? The Cold War? I don't know, a game where you wouldn't fire a single torpedo (without provoking an international incident and starting a global thermonuclear war) but just patrol all the time is kinda...hell, boring.
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#28 | |
Sea Lord
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#29 | |
Sea Lord
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But the activity of being one captain on a single destroyer fighting the Atlantic and the U-boats, not to mention the horrific (and historical) set piece battles you could be involved in, with today's 3d rendering capabilities...wow. I would really like this a lot.:hmm:
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#30 |
Sea Lord
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I guess historically a sub skipper never went into other compartments, though as a gamer playing a sub skipper I certainly would. I think it would be cool. So, yeah, more compartments for me; I would enjoy that immensely.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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