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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Nov 2007
Posts: 11
Downloads: 7
Uploads: 0
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Do you use JSGME program to enable mods?
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#2 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Are you talking about berry's Flottila 1.44 mod?
If so berry's mod isn't exactly JSGME friendly. You will have to create a folder I called Flottila_1_44 and open it then drag and drop his data folder into it. Also you can add a folder into the newly created directory called Documents and add his readme file to it. I hope that helps you. |
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#3 |
Bosun
![]() Join Date: Sep 2007
Posts: 63
Downloads: 13
Uploads: 0
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Sorry im not famillier with JSGME what is it, and where can i get it?
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#4 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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Here you go mate!!
![]() You should try it, it's a really useful program and will make your life easier with enabling/disabling mods. Just a tip... enable/disable mods only when you are at port. http://jonesoft.jaennahre.com CapZap
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#5 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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#6 | |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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#7 | ||
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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![]() Quote:
![]() ![]() CapZap
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#8 |
Bosun
![]() Join Date: Sep 2007
Posts: 63
Downloads: 13
Uploads: 0
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Thanks its working fine!
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