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#1 |
Sparky
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Or - you go get the "Neutral boyancy mod for GWX" to get rid of that modelling.
Some like to play that the crew is there to handle the boat and obey orders ![]()
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#2 |
Ocean Warrior
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If I remember correctly in the new version of GWX the reduced positive buoyancy will be default. Until then just use the optional "Reduced Buoyancy Mod".
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#3 | |
Commodore
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The boat, for one thing, is not stationary. It is subject to currents. Those currents will move it through water with subtly varying temperatures/salinity, hence subtly varying density. As it sinks, it's hull compresses, so it's volume changes slightly, so ballast needs to be released. So, true neutral bouyancy is fine in theory, but impossible with real life machinery. Plus, pumping out water at depth takes a lot of power, as you have to pump out against the external pressure. It's also thus difficult to percisely meter pumping out very small amounts of water to maintain neutral bouyancy and level trim. It's one of those classic instances where the theory is relatively straightforward, but engineering a 1000+ ton machine that can exactly implement the theory is the challenge.
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My Father's ship, HMCS Waskesiu (K330), sank U257 on 02/24/1944 ![]() running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1 ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD Antec TruePower Trio 650watt PSU BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD |
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#4 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
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Unfortunately, SH and pretty much every other sub sim is not totally realistic in this area, as it would probably require a supercomputer running all sorts of chaos algorithms to model it at least well, if not truly realistically. So the reduced buoyancy in the sim is about the best simple comprimise.
As seafarer notes, if you ever bring a boat to a halt out on the open ocean in real life, the amount of drift you get on currents is absolutely frightening, and you can quite easily drift a mile or more in ten minutes near estuary outflows, which extend fo many miles. So in theory your sub shouldn't even be able to remain laterally stationary either, as it would require thrusters to pull that off. And that drift would put you in water with altering densities, as the temperature, salinity, etc fluctuated. Real U-Boats, and modern subs for that matter, will drive dynamically to the depth they want, and then try to maintain that depth by altering trim, but some fluid movement over the planes is the simpler and more desirable method, and the problem gets even worse if you launch a torpedo and suddenly lose all the weight of it as it leaves your sub, subs being equipped with compensating tanks which flood to aleviate the problem a little. This is why most WW2 subs would perform a daily 'trim dive', to give the chief an idea of what was a likely setting required for maintaining position at various depths given the sub's altered weight from food consumed, oil and lubricants used, ammo spent etc, all of these changes alter the calculation. Even the sub itself gets smaller as it dives deep and is compressed by the water pressure! I was reading the other day that when the Pittsburgh was launching Tomahawk cruise missiles in the Gulf War, even though in theory it can launch them in a matter of minutes, the skipper actually started the countdown to launch twelve hours beforehand, and elected to slowly approach the launch point from the start of that countdown, so that he would be able to ensure he was at the correct point and depth at the right time, and that's a modern nuclear sub with computers assisting the trim calculations! So if it's a bit tricky to maintain depth in the sim, that's definitely realistic, even if it is simplified. ![]()
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#5 |
Sparky
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You do not need speed to dive to 180 meters. Maintaining depth do require constant monitoring and a lot of work, but that's why your boat is full of men
![]() Please don't spread myths.
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#6 |
Medic
![]() Join Date: Nov 2007
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Perhaps your easiest way to quietly maintain a depth is to set your speed at an extremely low number (click between 0 and 1)...that will maintain some positive pressure over the surfaces and mean you're doing less sea anchor duty!
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#7 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
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Historically
![]() A skipper might order for all stop but he was still counting on forward momentum to be sufficient for the planemen to keep the boat under control. I've never read any account of a submarine attempting to hover in a combat situation... My 2 cents (but probably worth much less ![]() Peto |
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#8 |
Frogman
![]() Join Date: Jun 2007
Location: Phoenix, Arizona
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Man, you guys have brought up a whole bunch of interesting sea stuff to this old army guy.
Heck, I didn't know what the "Reduced Buoyancy Mod" was actually for. Other things I am aware of such as, water temperatures, salinity and currents but I never even thought of them in this game. You can only put so much into a $50 CD. I was reading on some sub background material which stated that at the beginning of WWII the men who went into the German sub service had ***five years*** of training prior to entering the submarine. When these guys went to sea they knew their boat backwards & forwards. We pickup a shiney CD with a cool picture on it & plop it into a computer & try to make some sense out if it... |
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#9 | ||
Commodore
![]() Join Date: Feb 2005
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I've done a number of dives in small, 3-man deep diving submersibles. With state of the art, solid-state electronic controlled trim and ballast pumps, it was never possible to acheive and maintain true neutral buoyancy for more then brief periods of time. The Alvin pilots are some of the best trained submersible operators you'll find anywhere in the world, but no amount of artful control inputs from them could acheive precise depth maintenance for anything more then a few minutes without the use of the thrusters. And this in a vessel that only displaced a few tons, not thousands of tons. The environment is the issue, and the environement is not stable, so you are in effect chasing a constantly moving target. For a submarine, at war, and with finite power reserves, that chase is costly - in terms of power, a ridiculous strain on the crew who must ultra-micro-manage a maze of buoyancy controls, and it makes noise running pumps and such. As mentioned, much better off just slipping along at 1 knot or so, and let the dive planes do what they are intended for - depth and trim control. A quote from a US Naval Officer and an engineer who served on the USS Loggerhead (SS-374, a Balao class boat) in WWII: Quote:
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My Father's ship, HMCS Waskesiu (K330), sank U257 on 02/24/1944 ![]() running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1 ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD Antec TruePower Trio 650watt PSU BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD Last edited by seafarer; 11-13-07 at 02:28 PM. |
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