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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Oct 2007
Posts: 13
Downloads: 0
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Hi all....
Long time sub simmer here. Started out on Silent Service I back in '89. Moved up to Silent Service II and then Aces of the Deep. After a 10 year hiatus, I'm back after purchasing SH3. I really enjoyed my time at the German Naval Academy. Graduated with a 4.0 (scored "excellent" on all five lessons). Now it's time to take command of my own U-boat. I have a question....two questions actually. Which mods would you suggest? I'm referring to the non-super mod variety. I already tried GWX 1.03 and found out I just don't have enough computing power nor the right grapihics card to make that particular mod work so I'm looking at some of the "smalller" speciality mods. And, can I add mods once I've started a patrol; i.e can a saved patrol be modded? Thanks for your replies. I have found this forum to be an excellent source of info, tips, etc. I really appreciate the work and time the moderators have put in and those forum members that always seem to have helpful friendly advice. Good hunting to all....and thanks again. What a great forum! Last edited by alfresco; 11-08-07 at 08:51 PM. |
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#2 |
Sonar Guy
![]() Join Date: Apr 2007
Location: Newfoundland,Canada
Posts: 398
Downloads: 6
Uploads: 0
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Welcome to subsim! Herr Kaluen!
![]() ![]() Dont give up on GWX just yet, their are serveral mods availble for it (I believe 2 of the good ones come with the package) that reduce the computer loads on things to make it easier for older machines. For example: the Lite harbour traffic mod kills all friendly harbour traffic, therefore increaseing frame rates and leaveing more CPU power for your patrol so its alot easier on your game. Feel free to ask any questions.
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#3 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
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Welcome Herr Kaluen!
GWX Rules! Rob a bank! Do what you have to do to upgrade your system!! ![]() Remember Her Kaluen.... we are counting on you to be on the hunt with the rest of the WOLFPACK! ![]() Hang in there!
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#4 |
Bosun
![]() Join Date: Sep 2007
Location: Racine WI
Posts: 64
Downloads: 112
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Welcome Alfresco,post what kind of equipment you are running, there are many sharp individuals here who can help you out with pc problems.
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#5 |
Navy Seal
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Even though you can't run GWX, you might be able to run NYGM since it is somewhat less graphics intensive.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#6 | |
Sparky
![]() Join Date: Jul 2007
Posts: 155
Downloads: 10
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#7 |
Chief of the Boat
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Welcome aboard Kaleun alfresco
![]() Only add a mod when your in port and have performed a 'rollback' (if using SH3 Commander) ![]() |
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#8 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
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Welcome aboard
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#9 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Aye never add a mod while on patrol
Not worth losing that patrol - wait till back in port As previously posted you can try NYGM or WAC if your system struggles with GWX There are plenty of other mods around you can use just for stock too Needs a bit of searching around though Welcome aboard |
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#10 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
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Hey, welcome aboard
I agree with Neptune #1, let us know your system. There may be some other things afoot. I have a mid-range computer( well a little lower that a mid-range) and GWX runs fine. Geforce 6800Ultra P4 3GHz 2 gig ram |
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#11 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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As a long-time player of stock SH3 (didn't want to give up on my career) here are a few non-super mods I've tried or used and would recommend, though I must also state that some of my mods are extracted from bigger mods (when I just wanted a little part I liked!):
I've yet to try GWX, but expect it to tax my computer a little too much. I've played enough of stock now to want more from the game, so maybe this weekend is the time to jump in. Anyway, welcome aboard, and good hunting ![]() |
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#12 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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As already stated, do try the Lite Harbour Traffic modlet which comes with GWX.
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#13 | ||
Eternal Patrol
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Have a look here, and you'll see all of them in the SH3 sections. Those of us who use them will be glad to help with explanations, but the best thing really is to start saving some beans for enough power to run GWX. http://u-boot.realsimulation.com/
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#14 |
Swabbie
![]() Join Date: Oct 2007
Posts: 13
Downloads: 0
Uploads: 0
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Thanks everyone for the warm welcome and all the advice. Turm, I will probably take you up on your offer for info on those links to the mods you mentioned. OneLifeCrisis, thanks for the link you provided. I am presently considering the GUI mod list at the site after having viewed the tutorial.
Currently, I am on my first patrol...Sep 1, 1939. Sailing out Kiel toward the western approaches. This is all very cool. To answer the question about my system.... HP NotebookSo far I've added Moose nav tools, wave enahnacement, expanded gramamhone, and a milk cow mod (i hope to go to Aruba, and the US eastern seaboard in time for operation drumbeat in my VIIb). Oh, another question comes to mind. Is there a way to get the convoy map from the milk cow mod integrated into the game? Again...thanks to all of you and Good Hunting. |
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#15 |
Swabbie
![]() Join Date: Oct 2007
Posts: 13
Downloads: 0
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And thank you, Sailor Steve, for the link you provided. That list seems fairly thorough, altho, i wish there was a thumbnail description for each of those mods.
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