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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
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96 | 20.43% |
I want them a Little Slower |
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94 | 20.00% |
I want them a Lot Slower |
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157 | 33.40% |
Please give us Optional Install's |
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142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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#1381 | |
Torpedoman
![]() Join Date: Apr 2005
Location: Wales U.K.
Posts: 119
Downloads: 304
Uploads: 0
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#1382 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Just started a new patrol. TREMENDOUS!!
![]() Just want to say Thank You to Leo, and all the gang involved. This sim is becomeing a true masterpiece! |
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#1383 | |
Lucky Jack
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Now, with the talent and dedication with this mod, what else could you all be brewing?:hmm: Remember Dr Frankenstein, you created this monster. Every member on the team bringing a body part or two. What other monster could you all be dreaming up? BTW, the work Luke did on the sound files is just out of this world. The cannon sound is almost better than a six pack and pizza....I said ALMOST ![]() Thank you to all the members on this mod and making it a reality. It was a team effort and the team came together making this the best enviromental mod I have ever witnessed.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#1384 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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Well, this certainly isn't just ROW with some tweaks . . . this is a vast improvement. And we don't even have all of it yet!
![]() Thanks to all involved. I'm looking forward to this weekend even more now. ![]()
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
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#1385 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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Are the new ROW mods beta? Or has a "official" ROW update been committed? Been on the road the last few days and I'm a bit behind... Thx.
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 Last edited by DeepIron; 11-09-07 at 11:08 AM. |
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#1386 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Just love the new sound pack! Nice guns!
Good work gents! Thank you! Wilcke |
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#1387 | |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
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#1388 |
Soundman
![]() Join Date: Sep 2006
Location: Cucamonga
Posts: 142
Downloads: 21
Uploads: 0
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Thanks again Leo for the vision and all the LONG hours of work …. I would have never imagined this mod would have evolved this far. The vast visual improvements, throw-in the new sounds and it’s almost impossible to tear myself away from the sim.
So Leo I’d like to thank you for creating something more addicting than crack … so immersive ones willpower is reduced to mush. Nothing must get in the way of the ‘sim’! NOTHING … and now thanks to my new friend, nothing will …. MUuuahahahahaaaaaaaaaaaaaaaaaaa!!!! ![]() Last edited by clayman; 11-09-07 at 12:47 PM. |
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#1389 | ||
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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__________________
RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#1390 | |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
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Regards, Tell |
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#1391 |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
Uploads: 0
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Just plain super!
Live long and prosper, thanks! |
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#1392 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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That new sounds and boat movements are really great!!!
When is this sim perfect? I thought it was it already but.....
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#1393 |
Canadian Wolf
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Sound work is very well done
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#1394 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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When I did the stock game zones file special effects I goofed on one part of it and accidently left out 2 of the float nodes for ship's. I have repaired the zones file and anyone that is using it for their game needs to redownload it and apply the new one instead. Again this is only the Stock game special effects zones download.
ROW_Special_Effect's_With_Stock_Zones_vs_2Nothing other than ROW textures is needed with this due to fire and oil slik texture dependancy. Also for the people using Triger Maru Ducimus sent me the zones file from his mod and I applied all of the special effects to his zones file. So now there is a new download for anyone who uses Triger Maru. ROW_SPecial_Effects_With_Triger_Maru_Zone's THis is a redesigned Zone's file from the Triger Maru mod that want to use Ducimus mod but have ROW Special effect's. Both this file and ROW Textures must be add to your game ON TOP OF Triger Maru for it all to work. In order for these to work you must Place them on top of other mod's that use these file's. And These file's are dependent on the ROW Textures file's for the Fire and oil Slik effect's so again ROW textures must be placed on top of Triger Maru or you will have problems. So Triger Maru First then ROW Special Effects and ROW Textures. That is the only special order that is needed for these files. Same with Natural Sinking Mechanics. NSM goes first then the Matching ROW zone's files special effects and then ROW Textures. Sorry but it is the only way to make sure it works okay in your game if you chose to use ROW special effects. |
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#1395 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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I will try to have that ready for a download later on today or tonight. Then I wil try to finish the ship work for maybe tomarrow and have it ready for doanload.
Thanks for all the great comments and screen shot's everyone. There is a color file for the sun and sun halo and I am going to ask Jaketoox if he can see about getting that slight light green tinge out of the halo for the rest of the day sequence for the sun. I have tryed working with this file but it seem's my color blending ability is slightly lacking so this is why I am asking Jaketoox to take it on so that I might get the rest of the file's done for the mod seeing I have had no success with it to date. Last edited by leovampire; 11-09-07 at 03:21 PM. |
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