SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-08-07, 11:42 PM   #1
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default V1.1.1 is now available!

I decided to go ahead and post v1.1.1 which is stable for me. If anyone has stability issues with it... you know where to find me

New in this version:
  • Added the Flaggen chart to the Observation scope.
  • In the stock version of the mod, the recognition manual functioned but looked ugly - this has been fixed.
  • In the stock version of the mod, players using German text could see the names of unidentified ships in the periscope - this has been fixed.
  • A potentially CTD-causing problem found in v1.1.0 has been fixed.
  • Added some polish in miscellaneous places
OLC
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 11-09-07, 05:06 AM   #2
mic1184
Mate
 
Join Date: Aug 2007
Location: Aachen, Germany
Posts: 52
Downloads: 3
Uploads: 0
Default

hey OLC,

just wanted to deliver another big thanks to you. i have always disliked the manual targeting outside the periscope view and it was a reason for me to start playing SH4 again.

the U-Jagd-Tools and now your GUI have added a completely new atmosphere to the game, because it makes it so much more realistic. we can finally do a complete attack, from first sight to torpedoing, in periscope view, and it is SO much more fun.

i always hated the sliding dials too and loved the SH4-style magnifying dials, it is like heaven come true - the wonderful SH3 with GWX and an interface that is even better than that of stock SH4 - WOW. what else could we wish for? okay, maybe GWX 1.04 ;-) this game is getting better and better and better all the time.

again thanks for your great milestone.


mic
__________________
Thanks for all those wonderful mods
mic1184 is offline   Reply With Quote
Old 11-09-07, 09:13 AM   #3
Stary Wuj
Lieutenant
 
Join Date: Jan 2002
Location: Poland, Zabrze
Posts: 268
Downloads: 36
Uploads: 0
Default

Great MOD !!!!

Thank You very much!

Best Regards

Stary Wuj
Stary Wuj is offline   Reply With Quote
Old 11-09-07, 11:55 AM   #4
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

OLC,

Great MOD, finally had time to DL and run a few trial missions last night. This is just so intuitive! I had watched the tutorial video prior and had it set in the background so that I could Alt-Tab to it for reference.

I scored a lot of hits! Excellent work, oh and did not experience a CTD and was in the sub about an hour and a half.

One question, I run GWX 1.03 without the 16k atmosphere, is your mod affected by 16k atmosphere....or other 16k type mods?

DL the newest version now!

Thanks

Wilcke
Wilcke is offline   Reply With Quote
Old 11-09-07, 12:07 PM   #5
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Quote:
Originally Posted by Wilcke
OLC,

Great MOD, finally had time to DL and run a few trial missions last night. This is just so intuitive! I had watched the tutorial video prior and had it set in the background so that I could Alt-Tab to it for reference.

I scored a lot of hits! Excellent work, oh and did not experience a CTD and was in the sub about an hour and a half.

One question, I run GWX 1.03 without the 16k atmosphere, is your mod affected by 16k atmosphere....or other 16k type mods?

DL the newest version now!

Thanks

Wilcke
Glad you like it Wilcke

So do I! Right now I'm submerged at 130m just off the sea floor off Scapa Flow, mid 1940, having scored 3 hits out of 4 torps fired at 4 large merchants at the head of a large convoy, from ranges of around 2km. The 4th would've been a hit too, had that merchant not had the wit to start swerving all over the place after watching his pals blow up rather spectactularly (must have been carrying munitions ).

To answer your question: the mod works just the same with 16km but I play 8km for better realism. That might sound all wrong, but certain things (such as the GWX night vision fix) only work with 8km visibility - so be warned, you'll have a hard time pulling off night time surface attacks without being spotted if you use the 16km mod. Kpt. L. will back me up on that one. IMO the game seems better "balanced" somehow at 8km, but each to their own.


Edit: about CTDs, I've had no PM's yet, which is a good sign. I think maybe my graphics card was overheating - the large compass image I mentioned seems to give graphics cards a hard time (based on my own experiences and those of one beta tester) even though it's just a 2D sprite... ah well, as long as it's stable I'm happy.
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.