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#1 | |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
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#2 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Pollard, Oklahoma
Posts: 679
Downloads: 6
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Wish we could pick up the survivors. Little extra renown for a prisoner or something.
I hate leaving the little fella bobbing up and down in the water. Lifeboats can fend for themselves, but I'd rather pick the guy up than leave him for the sharks. Could use the AA gun on him of course, but that's just not how I roll. ![]()
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"Stop sounding battlestations just to hear the alarm." |
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Ill try to answer the OP's question.
No you cant pick up opponent survivors (though it would be nice). To pick up friendly survivors goes something like this. Look for a blue icon near the patrol area star on you map. Check the 'time' of that particular plot if its old try to find a newer one they 'poof' after some period of time. Haul butt to that general area. Scan the horizon for red smoke. Note that the red smoke will be close to but not AT the map marker it could be on any compass point and distance varies. Sail close to the red smoke, really close. Look through your binocs in the area of the red smoke till you either see the survivor, or the crosshairs in your binos turn red. Sometimes the actual survivor is obscured by the smoke but the crosshairs will turn red anyways. When they do turn red click the rescue icon. A few moments later the smoke should dissapear and the survivor has been rescued. Note that the binocs need to be 'trained' on the survivor, if the red cursor 'lock' is broken youll have click the rescue icon again. Repeat untill you get mission accompliished. Think this is tedious ? You should have tried it before the red smoke was introduced in 1.3 |
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#4 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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SW's insructions are right on. The blue map markers show the location the pilot 1st landed in the water. They drift the same as lifeboats, but the contact on the map stays in it's original location. I've not found consistancy I can depend on when it comes to the age of the contact though I suspect it's meaningful. I've seen new contacts not pop any smoke, and old contacts still putting out smoke an hour later. I go for the smoke as finding them without it is almost impossible.
The TBT provides the most magnification so once I get close to an area where one or more pilot contacts show on the map, I use the TBT and keep moving along possible contact locations until I spot the smoke, then ahead full to get close to the pick up location before the pilot goes "poof." It takes about 6 pickups to satisfy the mission. The smoke is a little less visible night so you have to be a little closer to it but not that much compared to day. One of the challenges is your pilots are dropping like flies so you have a lot of chances to fulfill the mission all the while the area is thick with enemy aircraft because it's an air battle area. Funny how we were able to win the war with a friendly to enemy aircraft loss of at least 10 to 1. Just joking. The devs are giving us lots of targets so we can fulfill the mission, but very unrealistic. -Pv- |
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#5 |
Soundman
![]() Join Date: Sep 2007
Posts: 148
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Humm I might be seen as an evil captain then. I have a habbit of sinking the lifeboats it adds one ton and one boat to my sinking record. Mostly its the destroyer Life boats thought.
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#6 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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How in the hell do they stay afloat :p |
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#7 |
Let's Sink Sumptin' !
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Maybe the tonnage includes the crew. Apparently some of those Japanese sailors have adopted a heavy Western diet.
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![]() ![]() --Mobilis in Mobili-- |
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#8 | ||
Soundman
![]() Join Date: Sep 2007
Posts: 148
Downloads: 0
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