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#1 |
Black Magic
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Tried out my new idea finally in action. Was this what it looked like when a ship exploded (this was a C3)?
![]() maybe I need to make the blood not so red at the start......:hmm: Not all bodies bleed currently. |
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#2 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Only an idea: A point in pale red surrounded of black oil: two in one, dirty water with oil and blood.:hmm:
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#3 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Oil should have prescedence over the blood. Is it possible to time the blood to wash away differently? Too much blood though. Should be less people bleeding like a fountain. But it looks amazing
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#4 | |
Black Magic
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#5 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Be careful with blood!! It should not look like doom.
![]() Kind regards |
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#6 |
Silent Hunter
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I think that at most only a handful of the ship's crew should bleed. Maybe 2 or 3 of the total number of bodies. In most of the merchant sinkings I have read about, death resulted from one of four things:
-Drowning -Exposure -Crushing injuries from falling machinery & metal -Scalding from damaged boilers, steam pipes, & oil lines. For instance, when I read the case of the "Hartlebury", which lost 37 of 57 crewmembers, I noticed that practically all of the men who died drowned because of capsizing lifeboats or froze to death before rescue. Only 1 fatality (the captain) was described as having a particularly bloody injury. My main point is that none of the four causes above would have been very likely to produce much blood. Based on your pictures I would also prefer for the blood spots to be more diffuse and/or smaller. It would take an amputation or an injury directly to a major artery for someone to bleed out on that scale. A much darker shade of red wouldn't hurt either. No negativity is intended BTW - just my $0.02. |
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#7 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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To emphasize IABL's statement I want to add, that the human body contains only roughly 5 Liters of blood, whereas a leaking tanker spills tens of thousands of liters of oil.
In addition blood mixes with water while oil (especially crude oil) floats. Now imagine a human body even with a leg torn off and blood spurting from the wound falling into a crystal clear and bright 10 by 5 meter (30 by 15 feet) swimming pool. You will surely see the a lot of blood there, but within little time the blood would solve in the water and the water will turn a light red or pink. Now imagine a body falling into the virtually limitless sea with waves and wind ... Even in case the body would immediately lose all five liters of blood (which is not a likely scenario), you can be sure it would be swept away so quickly that you will see no red on the surface. Please leave the blood out. It's not realistic. |
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#8 | |
Black Magic
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#9 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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Racerboy,
FYI. I found that when I use your mod I lost some sounds and a few have become almost inaudible. The inaudible ones are : amb_submarineInterior.wav Torpedo Tube opening.wav The missing sounds are: Beaufight.airplane.wav Mosquitos.airplane.wav WildcatGr.airplane.wav Also the Marlet sound is gone. (I think it used the WildcatGr.wav) Not sure if the "damaged" wavs for those planes are gone, haven't been able to damage any of them.
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#10 |
Seaman
![]() Join Date: Aug 2005
Location: Czech republic
Posts: 38
Downloads: 1
Uploads: 0
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Nice mod but I have some problems with flares. One sinking ship fired around 50 flares after torpedo hit. Its was like firework
![]() And I have sugestion for your mod. Can you make water spalshing from flooding holes on sub like in SH4 ? |
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#11 |
Loader
![]() Join Date: Oct 2007
Location: Dallas Texas
Posts: 81
Downloads: 0
Uploads: 0
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It just keeps getting better RB....
Oh... yes on the flailing arms and legs!!! ![]() |
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#12 | |
Black Magic
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The flares are tied to the splinter_explosion event. So if the ship has many items that are set to be splinter explosioned that haven't been 'destroyed' yet then anytime the ship 'explodes' all these items explode also and send up a flare. I haven't been successful in getting this water splashing from flooding holes working correctly. I have made it, just trying to get it working right and correctly. We don't have the same controllers and all as in SHIV so I have to make work-arounds. |
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#13 | |
Black Magic
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Amb submarine interior I decreased the volume on. Torpedo tube opening I haven't touched yet. But I will be increasing it's volume in 2.03's release. If anyone else has missing sounds please let me know. I need specifics like the above so I can find them and add them. |
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#14 | ||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#15 | |
Black Magic
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