SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 10-30-07, 01:55 PM   #1
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Unless it adds significant pacific war content I won't be buying this unless there is something I am missing.

tater
tater is offline  
Old 10-30-07, 02:19 PM   #2
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
Posts: 3,813
Downloads: 11
Uploads: 0
Default

Hmm does seem a bit odd when you consider this was one of the the smallest sub campaigns in WW2.. and that its already been 'unofficially' covered in SH3.... (*cough, GWX, cough!*)
Playable Japanese / British boats or Destroyer command or even just an import of SH3/atlantic campaign would have been more welcome.
The IXD2 will be lifted straight out of SH3 for sure (they'll probably just reskin it)

It sounds a bit 'El cheapo' if you ask me, I dont mean that in a nasty way, just pointing out its not a major project with significant budget, -more like a mini addon, I imagine a skeleton crew from the SHIV team will be producing it.

Still - I wasnt excpecting ANY expansion at all for SHIV - so better than nothing. and at least they didnt hand it over to X1...
I guess they didnt what the 'Ubisoft riots of 2007' to go down in the history books.

Last edited by JU_88; 10-30-07 at 02:32 PM.
JU_88 is offline  
Old 10-30-07, 02:32 PM   #3
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Playable type XVIII oh pulease

What are you gonna do with the 2 built ?
Pick it up from Deutsche Werke in Kiel and take it over to Germaniawerft in Kiel on 14 Dec, 1943 for completion
Then wait around till March 44 when they are both scapped

Phah

Better of adding a IXC which did operate in the Indian Ocean
AFAIK no uboats went anywhere near Singapore :hmm:

Get a grip
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline  
Old 10-30-07, 02:37 PM   #4
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,286
Downloads: 90
Uploads: 0


Default

I just want the 1.4 patch before spring 2008
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline  
Old 10-30-07, 04:53 PM   #5
clayman
Soundman
 
Join Date: Sep 2006
Location: Cucamonga
Posts: 142
Downloads: 21
Uploads: 0
Default

Quote:
Originally Posted by AVGWarhawk
I just want the 1.4 patch before spring 2008
Here, here!
clayman is offline  
Old 10-30-07, 05:12 PM   #6
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

The only Aux cruiser in the IO ( Michel ) was sunk Oct 17 1943
Which is how the Japanese had Arados
From that ship

The only others were supply ships
Charlotte Scheimann and Brake IIRC
Both sunk

So no KM surface ships to call upon
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline  
Old 10-30-07, 05:48 PM   #7
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Maybe they are borrowing from Il-2 and the u-boats will call the Graf Zepplin and a deck full of Lerche flying saucers

tater
tater is offline  
Old 10-30-07, 02:40 PM   #8
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Penang is kinda near Singapore (closer to Singapore than I am to Denver ).

tater
tater is offline  
Old 10-31-07, 02:00 PM   #9
Iron Budokan
Sea Lord
 
Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by bigboywooly
Playable type XVIII oh pulease

What are you gonna do with the 2 built ?
Pick it up from Deutsche Werke in Kiel and take it over to Germaniawerft in Kiel on 14 Dec, 1943 for completion
Then wait around till March 44 when they are both scapped

Wow, that sounds exciting! I'm gonna play it in 1x.
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner

http://kennethmarkhoover.com
Iron Budokan is offline  
Old 11-02-07, 02:35 PM   #10
Taskeen
Swabbie
 
Join Date: Jul 2007
Posts: 11
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by JU_88
Hmm does seem a bit odd when you consider this was one of the the smallest sub campaigns in WW2.. and that its already been 'unofficially' covered in SH3.... (*cough, GWX, cough!*)
Playable Japanese / British boats or Destroyer command or even just an import of SH3/atlantic campaign would have been more welcome.
The IXD2 will be lifted straight out of SH3 for sure (they'll probably just reskin it)
I was thinking about this as well. They explained no Japanese subs simply because they didn't have much significance (which is an argument used by plenty of people)... yet, they were used. It's up to the player to see how significant or successful they can be. That's what I think.

Kudos to them for at least bringing German subs back into the fray.
Taskeen is offline  
Old 11-02-07, 02:56 PM   #11
Taskeen
Swabbie
 
Join Date: Jul 2007
Posts: 11
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by JU_88
Hmm does seem a bit odd when you consider this was one of the the smallest sub campaigns in WW2.. and that its already been 'unofficially' covered in SH3.... (*cough, GWX, cough!*)
Playable Japanese / British boats or Destroyer command or even just an import of SH3/atlantic campaign would have been more welcome.
The IXD2 will be lifted straight out of SH3 for sure (they'll probably just reskin it)
I was thinking about this as well. They explained no Japanese subs simply because they didn't have much significance (which is an argument used by plenty of people)... yet, they were used. It's up to the player to see how significant or successful they can be. That's what I think.

Kudos to them for at least bringing German subs back into the fray. Also, the point of playing as any of the 'Axis' Nations is not to win, it is to keep yourself alive, and keeping the guy next to you alive (or in the case of a submarine, you're whole crew!). I'm just glad simulation and strategy games actually let you play as other nations that fought! WW2 FPS shooters, for example, are always the same freakin' thing and are way behind in this area.

I say they should keep going with the WW2 theme for Silent Hunter. There are plenty of nations that fought that used submarines. In fact, an all encompassing simulation of the many nations that used submarines would be ideal for the next Silent Hunter, instead of only one. German, British, American, Russia, Finland, Italy, Japan, etc.
Taskeen is offline  
Old 10-30-07, 02:21 PM   #12
maerean_m
Captain
 
Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
Default

Maybe you should wait for the first reviews before making up your mind.

You might find it to be an interesting and challenging game. IMHO.

And the add-on may offer a change of scenery for those you fought (virtually) many years in the Atlantic and/or Pacific and are getting tired.

Plus, the strategic game features and the special abilities enhance the game in ways you can't imagine now.
__________________
Kilroy was here

Last edited by maerean_m; 10-30-07 at 02:42 PM.
maerean_m is offline  
Old 10-30-07, 02:29 PM   #13
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

New features that would also affect the Pacific would interest me and might get me to buy it, for sure.

True dynamism—meaning that the roster of ship names should be the total count of that type of ship, when one is sunk, 1 fewer is left. That sort of thing would get me in a heartbeat.

I won't play a u-boat though, not interested.



tater
tater is offline  
Old 10-30-07, 03:14 PM   #14
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by tater

True dynamism—meaning that the roster of ship names should be the total count of that type of ship, when one is sunk, 1 fewer is left. That sort of thing would get me in a heartbeat.

tater
Thats the sort of thing that should be in the patch really as IIRC there was talk of that feature before the game was released
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline  
Old 10-30-07, 03:19 PM   #15
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Yeah, it is sadly very missing.

The principal difference between the PTO and ATO (from a dynamism standpoint) is that there were many more large warships attacked by submarines. Also, unlike the USN, the IJN was relatively small. The USN in a sub sim (as a target navy) is effectively unlimited. Even a fantasy "what-if" campaign for u-boats would never result in them sinking ships faster than the US could make them—even warships. As such, the notion of finite numbers of ships doesn't matter.

Sink a jeep carrier? Big deal, the USN built 139 more, and would have replaced the one you sank instead of cancelling 141+ anyway. The IJN was incapable of making any more ships than they did. Every loss was dearly felt.

Dunno, it kills immersion for me to see too many Yamatos, etc.

tater
tater is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.