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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Unless it adds significant pacific war content I won't be buying this unless there is something I am missing.
tater |
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#2 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
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Hmm does seem a bit odd when you consider this was one of the the smallest sub campaigns in WW2.. and that its already been 'unofficially' covered in SH3.... (*cough, GWX, cough!*)
Playable Japanese / British boats or Destroyer command or even just an import of SH3/atlantic campaign would have been more welcome. The IXD2 will be lifted straight out of SH3 for sure (they'll probably just reskin it) It sounds a bit 'El cheapo' if you ask me, I dont mean that in a nasty way, just pointing out its not a major project with significant budget, -more like a mini addon, I imagine a skeleton crew from the SHIV team will be producing it. Still - I wasnt excpecting ANY expansion at all for SHIV - so better than nothing. ![]() I guess they didnt what the 'Ubisoft riots of 2007' to go down in the history books. ![]() Last edited by JU_88; 10-30-07 at 02:32 PM. |
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Playable type XVIII oh pulease
What are you gonna do with the 2 built ? Pick it up from Deutsche Werke in Kiel and take it over to Germaniawerft in Kiel on 14 Dec, 1943 for completion Then wait around till March 44 when they are both scapped ![]() Phah Better of adding a IXC which did operate in the Indian Ocean AFAIK no uboats went anywhere near Singapore :hmm: Get a grip |
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#4 |
Lucky Jack
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I just want the 1.4 patch before spring 2008
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 | |
Soundman
![]() Join Date: Sep 2006
Location: Cucamonga
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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The only Aux cruiser in the IO ( Michel ) was sunk Oct 17 1943
Which is how the Japanese had Arados From that ship The only others were supply ships Charlotte Scheimann and Brake IIRC Both sunk So no KM surface ships to call upon |
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#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Maybe they are borrowing from Il-2 and the u-boats will call the Graf Zepplin and a deck full of Lerche flying saucers
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Penang is kinda near Singapore (closer to Singapore than I am to Denver
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#9 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#10 | |
Swabbie
![]() Join Date: Jul 2007
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Kudos to them for at least bringing German subs back into the fray. |
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#11 | |
Swabbie
![]() Join Date: Jul 2007
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Kudos to them for at least bringing German subs back into the fray. Also, the point of playing as any of the 'Axis' Nations is not to win, it is to keep yourself alive, and keeping the guy next to you alive (or in the case of a submarine, you're whole crew!). I'm just glad simulation and strategy games actually let you play as other nations that fought! WW2 FPS shooters, for example, are always the same freakin' thing and are way behind in this area. I say they should keep going with the WW2 theme for Silent Hunter. There are plenty of nations that fought that used submarines. In fact, an all encompassing simulation of the many nations that used submarines would be ideal for the next Silent Hunter, instead of only one. German, British, American, Russia, Finland, Italy, Japan, etc. |
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#12 |
Captain
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Maybe you should wait for the first reviews before making up your mind.
You might find it to be an interesting and challenging game. IMHO. And the add-on may offer a change of scenery for those you fought (virtually) many years in the Atlantic and/or Pacific and are getting tired. Plus, the strategic game features and the special abilities enhance the game in ways you can't imagine now.
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Kilroy was here Last edited by maerean_m; 10-30-07 at 02:42 PM. |
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#13 |
Navy Seal
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Location: New Mexico, USA
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New features that would also affect the Pacific would interest me and might get me to buy it, for sure.
True dynamism—meaning that the roster of ship names should be the total count of that type of ship, when one is sunk, 1 fewer is left. That sort of thing would get me in a heartbeat. I won't play a u-boat though, not interested. ![]() tater |
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#14 | |
Rear Admiral
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Location: Swindon, England
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#15 |
Navy Seal
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Location: New Mexico, USA
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Yeah, it is sadly very missing.
The principal difference between the PTO and ATO (from a dynamism standpoint) is that there were many more large warships attacked by submarines. Also, unlike the USN, the IJN was relatively small. The USN in a sub sim (as a target navy) is effectively unlimited. Even a fantasy "what-if" campaign for u-boats would never result in them sinking ships faster than the US could make them—even warships. As such, the notion of finite numbers of ships doesn't matter. Sink a jeep carrier? Big deal, the USN built 139 more, and would have replaced the one you sank instead of cancelling 141+ anyway. The IJN was incapable of making any more ships than they did. Every loss was dearly felt. Dunno, it kills immersion for me to see too many Yamatos, etc. tater |
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