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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | ||
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
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#107 | |||
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
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#108 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
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d@mm, the things you miss over a weekend, but i found it
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Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
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#109 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
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personnally I really like the flare effect,, is there a way I can change the hang time and increase it?
thanks Mike d |
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#110 |
Loader
![]() Join Date: Sep 2005
Posts: 90
Downloads: 138
Uploads: 0
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Thanks for the continued digging into this.I too have been very busy but I cant wait to try it out!
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#111 |
Black Magic
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Looks like this poor sailor caught some shrapnel from the explosion that threw him overboard:
![]() ![]() ![]() ![]() here sharky sharky..... ![]() |
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#112 | |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
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I havn't yet seen such thing.. Is this suppossed to happen randomly after a sinking? I've only noticed "unbloody" bodies :hmm:
__________________
SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#113 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
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__________________
Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 Last edited by Capt. Shark Bait; 10-31-07 at 04:54 PM. |
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#114 | ||
Black Magic
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#115 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Bloody boddies
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#116 | |
Engineer
![]() Join Date: Jul 2002
Location: Canada
Posts: 202
Downloads: 0
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Vader
__________________
Never Forget! |
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#117 |
Black Magic
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Tried out my new idea finally in action. Was this what it looked like when a ship exploded (this was a C3)?
![]() maybe I need to make the blood not so red at the start......:hmm: Not all bodies bleed currently. |
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#118 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
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Only an idea: A point in pale red surrounded of black oil: two in one, dirty water with oil and blood.:hmm:
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#119 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Oil should have prescedence over the blood. Is it possible to time the blood to wash away differently? Too much blood though. Should be less people bleeding like a fountain. But it looks amazing
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#120 | |
Black Magic
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