SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 10-24-07, 03:06 AM   #1
R3D
Gunner
 
Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
Default

thanks for the info guys, i installed the row thing after trigger maru and the problem went away anyways, TM and ROW look awesome i couldnt play without them now.

nice job lads
R3D is offline  
Old 10-24-07, 04:08 AM   #2
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Ok heres the roadmap for the future of TMaru, after which , i think im going to call it good. This post is soft of a reminder to myself.


In order of priority:

1.) Make patch 1.4 compatible. This will probably be labled TM 1.7

2.) Rework AI visual sensors. I want units on their own visual node based on category. Merchants, warships, planes, sanpans/fishing boats, etc. Every catagory of enemy unit sharing one visual node, i don't like that at all. This will probably be TM 1.7.1

3.) Examine submarine physics, and try and work out a decent model to enhance realism. Either a negative boyance model, (preffered), or a positive boyancy model. I want to increase crash dive time without having increasing the MBT_floodrate to 35,000 for a 42-45 second crash dive time. 35,000 is a ridiculous number, something else isnt working right. If I make any signfiicant progress is being made, ill spend more time on it, and will release it as version 1.7.2. This is a tenative version, it may not happent at all.

4.) Fine tune a torpedo mod to increase dud and malfunction rate. More malfunctions then stock, but slightly less then what would be considered "historical". If 7 out of 10 torepdoes failed on me, i think id go nuts. 5 out of 10 will do . Probably will appear as version 1.7.3

5.) Fine tune aircraft presence. I think i went overboard when i toned down the number of aircraft. This also will probably will appear as version 1.7.3

6.) Look at campaign files again. By this time Tater may have made more progress in his campaign work, and ill incorporate his latest at this point. This also will probably will appear as version 1.7.3

7.) Look at sinking mechanics again, although this is the last on my priority list , and may not happen. If this happends it will be 1.7.4

So all told im looking at the following:

version 1.7
- 1.4 compatible

Version 1.7.1
- AI visual revamp

Version 1.7.2 ????? (tenative on progress made)
- possible tweaks to sub mechanics


Version 1.7.3
- aircraft tweaks
- campaign file updates
- torpedo mod

version 1.7.4 ??????(tenative)
- possible sinking mechanics addition.



So at the least, theres the patch 1.4 compatiblity version, and at least two more versions after that.

After that point, if i still have any sanity left, i guess ill acutally be playing this game for a change.
Ducimus is offline  
Old 10-24-07, 04:20 AM   #3
Camaero
The Old Man
 
Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
Uploads: 0
Default

Thanks man!
__________________
Camaero is offline  
Old 10-24-07, 04:45 AM   #4
SteveW1
Watch Officer
 
Join Date: Dec 2005
Location: Melbourne, Australia
Posts: 331
Downloads: 75
Uploads: 0
Default

I've come back to port and have upgraded to the latest TM and installed in the order as listed with ROW and have come across this file missing,

Data/Menu/Gui/RecManual/ConFlagShoreDefenses.DDS

Can anybody let me know where I might be able to locate this, it has only come up as missing after I upgraded to TM1.6.4.

Ducimus it's good to see you looking at still modding this fantastic mod after the 1.4patch, Your work along with all the Modders here are much appreciated.
__________________
SteveW1 is offline  
Old 10-24-07, 11:47 AM   #5
ryanwigginton
Weps
 
Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
A little confused here... :hmm:

I want to run ROW, NSM3.3 and TM1.6.4

Which order do I install in because part of ROW says install NSM before ROW but then when I install TM over ROW isn't that going to overwrite the NSM3.3 I want.

Can someone clarify please.

PS. It's the classic NSM I want to use if possible.
ryanwigginton is offline  
Old 10-24-07, 12:42 PM   #6
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Id install ROW first. Then TM's GFX pak, then TM 1.6.4 Thats how it was intended to run. If you make or add any changes, do it AFTER TM 1.6.4, not before.
Ducimus is offline  
Old 10-24-07, 12:50 PM   #7
Fincuan
Admiral
 
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
Default

Have a look at here. Leovampire's suggested install order is at the end of the first post.

edit: That installation order seems to be pre-TM 1.6.4, which I believe incorporates some files from ROW, so I don't know if its valid anymore. I used it, and at least the first patrol went as planned.
Fincuan is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:15 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.