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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Mar 2007
Location: I think I'm lost?
Posts: 206
Downloads: 4
Uploads: 0
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Excellent work!
I just Finished Downloading! Can't wait to try it out! Great Work!
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![]() "YES! Everything I do is a surprise! EVEN TO ME!" ![]() "Laws are like sausages, it is better not to see them being made." ~Otto von Bismarck "I thought so little, they rewarded me by making me the ruler of the Queen's Navy." ~Sir Joseph Porter (HMS Pinafore) |
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#2 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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OLC, may I suggest putting the two links to the tutorial videos on your FF page as well. I think those are really necessary the first few times people use this. I know I needed to watch the second part several times.
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#3 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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Now to work on adding the attack disk from U-jagd tools.
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#4 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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From the original beta thread that will soon be gone.....
Quote:
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#5 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
Uploads: 0
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Hi OLC, great job. Thanks.
One question: Is it possible to remove that green submarine icon? It indicates whether u r being detected or not, correct? I would prefer a version without it. Thanks. |
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#6 | |
Black Magic
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#7 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
Go into Realism settings and tick the No Stealth Meter option. Job done.
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#8 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
![]() I'll look into it ![]() Edit: Nope, I can't see how to link from my FF page to YouTube... ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 10-23-07 at 08:53 PM. |
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#9 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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One more thing, I'm not sure if I saw this specifically mentioned anywhere;
But while this works with GWX, it is absolutely NOT compatible with the Integrated Orders from GWX. I learned that the hard way during the first test. ![]()
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#10 | |||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
![]() The mod does include some of the integrated orders, but nowhere near all of them, so if anyone who uses this mod is missing out on an icon that IO normally provides them, please say so and if there is room I will add it (this is a very quick change). ![]() Quote:
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#11 |
Loader
![]() Join Date: Apr 2007
Posts: 85
Downloads: 30
Uploads: 0
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@OLC, I have some questions with your mod:
1, I used to have original binocular and UZO textures and square obs_periscope texture in my game, if I import them into your mod, will there be any major bugs? 2, What are binocular, UZO and obs_scope magnification levels in your mod, how to change them? ( If I use some other textures, I may have to change binocular and obs_scope magnification levels to 1X/10X to compensate for the difference in visual quality between the in-game graphics and the Mk 1 Eyeball) |
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#12 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
![]() ![]() The UZO and binocs are at 7X magnification.
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#13 |
Loader
![]() Join Date: Apr 2007
Posts: 85
Downloads: 30
Uploads: 0
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Superb job
![]() Can I use original UZO and Binoculars in this mod? How to do it? ![]() |
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