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#1 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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Go for it! I really like the RFB mod and would dearly like to see "play nice" with some of the other great mods available...
![]() Glad to see you found WinMerge, it's a life-saver and really easy to use... ![]()
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I might suggest making all the campaign related stuff a separate file (like TMs base vs graphics mods).
Meaning the UPCData/UPCCampaignData directory and Campaigns directory stuff. It would allow anyone to drop a campaign on top. You could include the Sea and Roster folders in there, too. then you have a RFB version X.X Stock Campaign mod, and readme says not to bother with turning it on if you use another campaign. tater |
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#3 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#4 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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Hi folks.
Just a quick note 'cos I have a MASSIVE headache. SWDW has my go-ahead to take over work on RFB. Actually I was surprised that he got questioned on it because I've always taken the stance that RFB is a community mod and as such anyone has full liberty to work on it and improve it as long as they keep a note of the contributors in the readme file (and preferably also in the game credits file if they remember to do so). Anyway, I'd like to see RFB (in whatever form) taken over by the community and improved upon. SWDW has taken up the challenge so hopefully we'll see more and better mods in SH4's future. The more mods we get, the more choice we get, and that has to be a good thing.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#5 |
Lucky Jack
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Hey Beery! We have not seen you in a while and thought it better to ask than just take. I think SWDW is on to making a very large mod type package.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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Yeah, I appreciate the sentiment. I'm glad work is still being done to improve the game. I wish I hadn't burned out so soon. One day I'll have to re-install the game and get playing once more.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#7 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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We miss ya Beery!
![]() I'm sure everyone would agree, that these are "must have" mods. If you're going to make RFB into a BIG all inclusive mod, please give us the options for these. Thanks, and good luck with the project ![]() |
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