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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Apr 2003
Posts: 72
Downloads: 20
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in SH3 it was useless....i think in SH2 its was better modeled. But if modeled like I stated I could really be useful and help those peeps that dont have alot of time as i suggested.
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#2 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
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![]() Quote:
If you spend most of the game in high TC, zipping from engagement to engagement, it definately wouldn't matter much. But as someone who spent a lot of time sailing the sea in "real time", for the sake of immersion, I would rather go to the captains quarters and watch the radioman from the bed, when things were quiet, then stand in the command room with nothing to do. I don't know. It's hard to explain. But I'm sure there's someone out there who understands. :rotfl: I guess going to the captains quarters was almost like putting yourself on pause, until the next game event occurred.
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#3 |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
Posts: 287
Downloads: 11
Uploads: 0
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I have never played SH3, but I think it would be cool to remove time compression from SH4 as it currently exits. Instead, you should be able to plot your course and/or leave standing orders, then go to your cabin and set a wake up time if desired. Time then skips immediately ahead. You would be notified by the crew if something happens in the meantime.
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Pollard, Oklahoma
Posts: 679
Downloads: 6
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Making the Captain's Quarters the 'in-character' interface for all the 'boat management' stuff would be logical. Click on the safe to view your orders, your desk to mess with the crew, etc. Might have the gramophone and other such in there too. Use the captain's bunk as the 'save/load/exit' button.
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"Stop sounding battlestations just to hear the alarm." |
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#5 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
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I totally agree with Vlad.
Giving the captains quarters some functional features would be a great idea. Another example; the captains log could only be viewable from the captains quarters, etc. Hhhmmmm....a good mod idea.
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#6 |
Eternal Patrol
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Count me in for that! The Captain's Quarters in the original Silent Hunter did just that: you had the calendar, which also listed the sun-and-moon rise-and-set times, plus the current sea state; there was the radio log where you checked the messages, and a spare ID book, just to look at.
I like the idea of managing the crew from the desk there. Great thinking, Vlad! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
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Yeah I like the sound of that. It would be one of those details that adds so much immersion to the game experiance.
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