SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Classic Subsims
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-14-07, 09:40 AM   #6
Chock
Sea Lord
 
Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
Posts: 1,842
Downloads: 0
Uploads: 0
Default

I think the graphics on SH3 still stand up pretty well. For example, the graphic story you can find at the link below, which I produced, was done using SH3 (note that some pics have had some tweeks in Photoshop, but they are all basically screenshots from SH3:

http://www.subsim.com/radioroom/showthread.php?t=115045

The Naval Academy aspects of SH games are effectively small practice missions where you get to try out navigation, using the deck gun, the anti-aircraft gun and the torpedoes. In combination with a quick read of the manual, they will teach you most of what you need to know to work the sub's various bits and pieces. One advantage doing these 'academy missions' confers, is that if you complete them successfully, you earn 'renown points' which can be used to equip and upgrade your submarine in a campaign, this emulates the more popular and successful skippers getting the best stuff, as they tended to in real life, and so is worth it. The renown system continues in the campaigns also depending on how successful you are.

What the tutorial missions won't teach you is the tactics of evading depth charge attacks after you've torpedoed stuff, for that there are a few tutorials kicking about on this forum, one or two of which explain how the simulation actually detects stuff, and knowing this will assist you somewhat.

Like most things, you just have to try and see what works for your particular style, for example, some people like attacking at night, others in the day, some will go for long range shots, others like to get in close and hide underneath enemy ships etc. Sussing out what works best for you is all part of the fun of course, prepare to lose a lot of sleep by the way, like most good simulations and computer games, Silent Hunter is very addictive.

Chock
__________________
Chock is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:19 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.