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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
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@u.Prestige
thanks for your questions! The first question tells me that the manual is not adequately clear. The answer is that reticule markings are there to help you measure the length of the target. You can either just count the horizontal markings that the target covers, or else you can lock the target and using the up/down cursor keys move the target until one end of it just touches the diagonal line. At this point read off the number. The number on the diagonal line is basically a repeat of the horizontal markings, but doubled. This is because when you lock onto a target, the lock is focused on the center, therefore you just need to measure out from one side and double it to get a length reading. The diagonal scale is already doubled so you can just read off the correct optical length. The second issue is more complicated. I am not familiar with this mod, but I am guessing taht the 6-dials have been replaced with larger slideout dials. The reason it slides out with the rudder is that i attached it to the rudder page in order to avoid slideouts. Such a large object sliding out can become a nuisance, so attaching it to the rudder page felt to be a better approach. I wasn't really thinking about the consequences of attaching it to a slideout rudder dial when i did it. So the best solution is to ask you where you would like it to be. If you are happy for it to slide out with the rudder, then the issue is one of repositioning. If you can post a screenshot I can advise the necessary edit to have it in a usable positioni Good luck ![]() joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#2 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
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I downloaded it, looks grat.
Is is GWX compatible? |
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#3 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
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@looney
no it isn't sorry. It's set for the periscope zoom of x6, not the x10 of GWX. Expect a GWX version early next week joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#4 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
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I'm confused , sorry. Is it NGYM compatible? Or do you make a NGYM compatible version? Thanks in advance.
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#5 |
Pacific Aces Dev Team
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It's currently only for stock SH3 1.4
In the near future there will be a GWX compatible version, and also a NYGM (Joe is finishing it and we need also to request permission to Teddy Bear and Stiebler) ![]()
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One day I will return to sea ... |
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#6 |
XO
![]() Join Date: May 2005
Location: Denver, CO.
Posts: 403
Downloads: 49
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This IS excellent work!
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#7 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
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#8 |
Swabbie
![]() Join Date: Dec 2005
Location: Denmark
Posts: 13
Downloads: 33
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Thank you
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#9 | |
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
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Thank you! ![]() ![]()
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#10 |
Forum Captain
![]() Join Date: Apr 2007
Location: Buenos Aires
Posts: 273
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Excellent Job !!!
Thanks A Lot ![]()
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(Yo no fui ) My DW pics :https://goo.gl/photos/5gBN7WFntLBSAsc17 My SSM2007 pics :https://goo.gl/photos/1Fa6GaEom28AZuc57 |
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#11 | |
Loader
![]() Join Date: Apr 2007
Posts: 85
Downloads: 30
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![]() I have understood the usage of the 45 degree line last night when I read the documentation carefully. I just wanted to see and keep the attack disk in the center of the screen with no slide out when click the rudder toggle button ![]() I have studied the menu_1024_768.ini, here is my config of the attack disk: ;;;;;;;;;;;;;;;;Angriffsscheibe [G3F I369] Name=KM whizwheel Type=1026; Menu Group ItemID=0x3F4E1000 ParentID=0x3F1C0000;3F000000 Pos=-550,600,800,600 Color=0xFFFFFFFF [G3F I370] Name=indicator Type=1031;Stat bmp array ItemID=0x3F4E1005 ParentID=0x3F4E1000 Pos=267,-47,68,507 Materials=1 Display=5;Linear&Rotation Mat 0=data/menu/gui/layout/indicator.tga Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 BmpState=0 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I371] Name=KursRad Type=1031;Stat bmp array ItemID=0x3F4E1001 ParentID=0x3F4E1000 Pos=69,-69,462,462 Materials=1 Display=5;Linear&Rotation Mat 0=data/menu/gui/layout/Kursrad.tga Crop 0=0,0,1,1 MatFlags=0x29;21 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I372] Name=PeilungRad Type=1031;Stat bmp array ItemID=0x3F4E10FE ParentID=0x3F4E1000 Pos=0,0,600,600 Materials=1 Display=0;no stretch;2;linear Mat 0=data/menu/gui/layout/peilungrad.tga Crop 0=0,0,1,1 MatFlags=0x29;21 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I373] Name=PeilungRad Type=1031;Stat bmp array ItemID=0x3F4E10FF ParentID=0x3F4E1000 Pos=0,0,600,600 Materials=1 Display=2;Linear Mat 0=data/menu/gui/layout/peilungrad.tga Crop 0=0,0,1,1 MatFlags=0x21 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I374] Name=LageRad Type=1031;Stat bmp array ItemID=0x3F4E1002 ParentID=0x3F4E1000 Pos=140,-140,320,320 Materials=1 Display=5;Linear&Rotation Mat 0=data/menu/gui/layout/lagerad.tga Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I375] Name=LageRad Type=1031;Stat bmp array ItemID=0x3F4E1003 ParentID=0x3F4E1000 Pos=140,-140,320,320 Materials=1 Display=5;Linear&Rotation Mat 0=data/menu/gui/layout/lagerad.tga Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I376] Name=bearingcontroller Type=1031;Stat bmp array ItemID=0x3F4E1006 ParentID=0x3F4E1000 Pos=640,-175,30,98 Materials=1 Display=5;Linear&Rotation Mat 0=data/menu/gui/tdc/tdc.tga Crop 0=0.830078,0.185547,0.0585938,0.189453 MatFlags=0x9 TexFmt=0x9 BmpState=0 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I377] Name=background Type=1031;Stat bmp array ItemID=0x3F4E10FD ParentID=0x3F4E1000 Pos=439,-139,350,180;610,-180,221,156;100,100 Materials=1 Display=0;no stretch Mat 0=data/menu/gui/layout/bearingcontrollerbackground.tga;/tdc/tdc.tga Crop 0=0,0,1,1;0.822266,0.00195313,0.175781,0.175781 MatFlags=0x29;0x9 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ;;;;;;;;;Angriffsscheibe |
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