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Old 10-13-07, 11:10 AM   #1
joegrundman
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@u.Prestige

thanks for your questions!

The first question tells me that the manual is not adequately clear.

The answer is that reticule markings are there to help you measure the length of the target. You can either just count the horizontal markings that the target covers, or else you can lock the target and using the up/down cursor keys move the target until one end of it just touches the diagonal line. At this point read off the number.

The number on the diagonal line is basically a repeat of the horizontal markings, but doubled. This is because when you lock onto a target, the lock is focused on the center, therefore you just need to measure out from one side and double it to get a length reading. The diagonal scale is already doubled so you can just read off the correct optical length.

The second issue is more complicated.

I am not familiar with this mod, but I am guessing taht the 6-dials have been replaced with larger slideout dials.

The reason it slides out with the rudder is that i attached it to the rudder page in order to avoid slideouts. Such a large object sliding out can become a nuisance, so attaching it to the rudder page felt to be a better approach. I wasn't really thinking about the consequences of attaching it to a slideout rudder dial when i did it.

So the best solution is to ask you where you would like it to be. If you are happy for it to slide out with the rudder, then the issue is one of repositioning. If you can post a screenshot I can advise the necessary edit to have it in a usable positioni

Good luck

joe
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Old 10-13-07, 11:16 AM   #2
looney
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I downloaded it, looks grat.

Is is GWX compatible?
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Old 10-13-07, 11:18 AM   #3
joegrundman
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@looney

no it isn't sorry. It's set for the periscope zoom of x6, not the x10 of GWX. Expect a GWX version early next week

joe
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Old 10-13-07, 01:24 PM   #4
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I'm confused , sorry. Is it NGYM compatible? Or do you make a NGYM compatible version? Thanks in advance.
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Old 10-13-07, 02:10 PM   #5
Hitman
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It's currently only for stock SH3 1.4

In the near future there will be a GWX compatible version, and also a NYGM (Joe is finishing it and we need also to request permission to Teddy Bear and Stiebler)
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Old 10-13-07, 02:21 PM   #6
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This IS excellent work! Thank you!

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Old 10-13-07, 03:49 PM   #7
coronas
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Quote:
Originally Posted by Hitman
It's currently only for stock SH3 1.4

In the near future there will be a GWX compatible version, and also a NYGM (Joe is finishing it and we need also to request permission to Teddy Bear and Stiebler)
Gracias, compatriota! Y a todo el equipo, por la respuesta y por un excelente trabajo.
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Old 10-13-07, 04:17 PM   #8
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Thank you Hitman,Joe and OLC. Its make SH3 even better -great job.







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Old 10-13-07, 05:08 PM   #9
Klaus_Doldinger
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Quote:
Originally Posted by Hitman
It's currently only for stock SH3 1.4

In the near future there will be a GWX compatible version, and also a NYGM (Joe is finishing it and we need also to request permission to Teddy Bear and Stiebler)
Waiting for it...

Thank you!
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Old 10-13-07, 09:01 PM   #10
CapitanPiluso
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Excellent Job !!!
Thanks A Lot
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Old 10-14-07, 08:55 AM   #11
u.Prestige
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Quote:
Originally Posted by joegrundman
@u.Prestige

thanks for your questions!

The first question tells me that the manual is not adequately clear.

The answer is that reticule markings are there to help you measure the length of the target. You can either just count the horizontal markings that the target covers, or else you can lock the target and using the up/down cursor keys move the target until one end of it just touches the diagonal line. At this point read off the number.

The number on the diagonal line is basically a repeat of the horizontal markings, but doubled. This is because when you lock onto a target, the lock is focused on the center, therefore you just need to measure out from one side and double it to get a length reading. The diagonal scale is already doubled so you can just read off the correct optical length.

The second issue is more complicated.

I am not familiar with this mod, but I am guessing taht the 6-dials have been replaced with larger slideout dials.

The reason it slides out with the rudder is that i attached it to the rudder page in order to avoid slideouts. Such a large object sliding out can become a nuisance, so attaching it to the rudder page felt to be a better approach. I wasn't really thinking about the consequences of attaching it to a slideout rudder dial when i did it.

So the best solution is to ask you where you would like it to be. If you are happy for it to slide out with the rudder, then the issue is one of repositioning. If you can post a screenshot I can advise the necessary edit to have it in a usable positioni

Good luck

joe
Thank you very much joegrundman!
I have understood the usage of the 45 degree line last night when I read the documentation carefully.
I just wanted to see and keep the attack disk in the center of the screen with no slide out when click the rudder toggle button
I have studied the menu_1024_768.ini, here is my config of the attack disk:
;;;;;;;;;;;;;;;;Angriffsscheibe

[G3F I369]
Name=KM whizwheel
Type=1026; Menu Group
ItemID=0x3F4E1000
ParentID=0x3F1C0000;3F000000
Pos=-550,600,800,600
Color=0xFFFFFFFF

[G3F I370]
Name=indicator
Type=1031;Stat bmp array
ItemID=0x3F4E1005
ParentID=0x3F4E1000
Pos=267,-47,68,507
Materials=1
Display=5;Linear&Rotation
Mat 0=data/menu/gui/layout/indicator.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
BmpState=0
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I371]
Name=KursRad
Type=1031;Stat bmp array
ItemID=0x3F4E1001
ParentID=0x3F4E1000
Pos=69,-69,462,462
Materials=1
Display=5;Linear&Rotation
Mat 0=data/menu/gui/layout/Kursrad.tga
Crop 0=0,0,1,1
MatFlags=0x29;21
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I372]
Name=PeilungRad
Type=1031;Stat bmp array
ItemID=0x3F4E10FE
ParentID=0x3F4E1000
Pos=0,0,600,600
Materials=1
Display=0;no stretch;2;linear
Mat 0=data/menu/gui/layout/peilungrad.tga
Crop 0=0,0,1,1
MatFlags=0x29;21
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I373]
Name=PeilungRad
Type=1031;Stat bmp array
ItemID=0x3F4E10FF
ParentID=0x3F4E1000
Pos=0,0,600,600
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/peilungrad.tga
Crop 0=0,0,1,1
MatFlags=0x21
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I374]
Name=LageRad
Type=1031;Stat bmp array
ItemID=0x3F4E1002
ParentID=0x3F4E1000
Pos=140,-140,320,320
Materials=1
Display=5;Linear&Rotation
Mat 0=data/menu/gui/layout/lagerad.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I375]
Name=LageRad
Type=1031;Stat bmp array
ItemID=0x3F4E1003
ParentID=0x3F4E1000
Pos=140,-140,320,320
Materials=1
Display=5;Linear&Rotation
Mat 0=data/menu/gui/layout/lagerad.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I376]
Name=bearingcontroller
Type=1031;Stat bmp array
ItemID=0x3F4E1006
ParentID=0x3F4E1000
Pos=640,-175,30,98
Materials=1
Display=5;Linear&Rotation
Mat 0=data/menu/gui/tdc/tdc.tga
Crop 0=0.830078,0.185547,0.0585938,0.189453
MatFlags=0x9
TexFmt=0x9
BmpState=0
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I377]
Name=background
Type=1031;Stat bmp array
ItemID=0x3F4E10FD
ParentID=0x3F4E1000
Pos=439,-139,350,180;610,-180,221,156;100,100
Materials=1
Display=0;no stretch
Mat 0=data/menu/gui/layout/bearingcontrollerbackground.tga;/tdc/tdc.tga
Crop 0=0,0,1,1;0.822266,0.00195313,0.175781,0.175781
MatFlags=0x29;0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

;;;;;;;;;Angriffsscheibe
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