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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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I think you have to like the quit hours on the sea as much as the action to love subsims. Luckily I do.
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#2 |
Lucky Jack
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Well, you can look at it both ways. Set realism setting very low and it seems more like a game. Start removing these settings and the game now becomes more sim like. Try 100% manual targeting and solution finding for the torpedoes. Very satisfying when the solution you came up with sinks a ship. This is when it really becomes a simulation and usually once you accomplish this, you get hooked with the simulation. Add your features of limited fuel, etc. I have always felt the sub/uboat sims need a bit of imagination on the players part. You stated that you patrol here and photo there. Basically this is what the submarines did. Go look at the mods and add new things to the game to make it more enjoyable for you. I add my own music for the gramaphone and listen to the wartime radio while playing (mods you can find on the mod forums). Through in Trigger Maru for tougher DD. Plenty to add and do if you let it!!!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 |
Commodore
![]() Join Date: Feb 2005
Posts: 622
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There's also nothing that limits you to doing just what the orders say. Even if you get orders to go somewhere else, your route there is of your own choosing (fuel permitting of course). Once you've done that photo recon, or patroled your sector long enough to complete the mission requirements, go off and do what you like. Sail somewhere you've never been, try a sneak harbor attack on a port of your choice, read up on your history and go hunting for a big historical fleet (the Midway campaign, or an invasion fleet).
Personally, I like to go off on ludicrously distant voyages, just to see how far I can push my fuel (shortly after SHIII came out, I took my IXC to the Seychelles from Lorient, just because I could!). The orders you receive are just the minimum required to successfully complete the patrol or misssion and continue your career - but beyond that, the ocean is yours! (well, until you get sunk and killed - the IJN have their own funny idea that the ocean is theirs, not yours)
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My Father's ship, HMCS Waskesiu (K330), sank U257 on 02/24/1944 ![]() running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1 ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD Antec TruePower Trio 650watt PSU BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD |
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Its a simulation game :p
If it was a true simulation it would take you months to play a single mission. I dont think anyone wants to spend a month of real time to complete a mission. You have to mow the grass at some point. |
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#5 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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OH.....C$^*....I forgot about the mowing!:rotfl: Man when is winter coming so that thing will go dormant!
I actually like the slow pace of cruising the mighty Pacific searching for transport. It fits my lifestyle, ability to save the game and pick up the next night. I like the adrenaline rush when you do find a target and then prosecuting the contact. Its truly a very nice sim of Sub warfare in the Pacific. Lots to learn though pretty steep curve. Have fun Wilcke |
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#7 | |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
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#8 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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#9 | |
Canadian Wolf
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#10 |
Seaman
![]() Join Date: May 2007
Posts: 41
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Thank you everyone, for the replies. Very kind. I think I understand it a bit better now.
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#11 |
Lucky Jack
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Quite frankly, Quitefrankly, go pick up a book or two on the subject. Reading the first hand war stories gives you some insight and imagination for playing the game. I just finished the book Bowfin. The book reads like the game. So it is cool to play the game and experience in-game what you just read from one of the books of real experiences. Next thing you know, your a sub/uboat junkie attempting to score new books and browsing E-bay for sub/uboat stuff.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#12 | |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
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![]() I've been reading quite a lot about US subs, started with 'Run Silent Run Deep', then moved on to 'War in the boats', read the Osprey New Vanguard on US submarines 41-45 and now I'm reading 'Silent Victory' and thats not to mention the U boats! I'm always surprised at how authentic some of the things that happen in the game are. Sometimes something will happen in the game that I think is not very realistic, but then I'll read about RL events and infact what just happened in the game did indeed really happen.
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#13 |
Lucky Jack
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Yeah, it kind of gets in your blood. After all of that, the next thing I know, I'm on the USS Torsk as a volunteer fixing, repairing, repainting and restoring.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#14 | |
Commodore
![]() Join Date: Feb 2005
Posts: 622
Downloads: 0
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Or how about sitting on the surface, at a range of 700 yards, watching 3 torpedoes in a row plow into an already damaged ship, but having to score them as "misses" in the log since they failed to detonate ![]() The stuff in the game often seems amazingly tame ![]()
__________________
My Father's ship, HMCS Waskesiu (K330), sank U257 on 02/24/1944 ![]() running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1 ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD Antec TruePower Trio 650watt PSU BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD |
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