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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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It's an amazing job by Joe and OLC, I'm proud of having been able to collaborate with them
![]() One precision to the user manual: For fixed line speed measuring with the U-jagd chrono, the manual tells you to reduce speed as much as possible. That's correct, but precision is improved even more if you set your heading to the enemy ship whose speed you are measuring. That will ensure your "fixed wire" (The vertical line of the scope crosshair) moves less when compared to the target, and doesn't influence the result. Happy hunting everyone ![]()
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One day I will return to sea ... |
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#2 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Don't forget NYGM 2.6 version, please! Great work!
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#3 |
Seaman
![]() Join Date: Aug 2005
Location: Czech republic
Posts: 38
Downloads: 1
Uploads: 0
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Absolutely stunning
![]() ![]() But I have small problem ![]() ![]() |
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#4 |
Mate
![]() Join Date: Aug 2007
Location: Willemshaven
Posts: 52
Downloads: 0
Uploads: 0
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Damn this is what I was waiting for!!! Ill await the GWX release and hope Ill get some time soon to play SH3 again, I desperatly need to go hunting again!!
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#5 |
Stowaway
Posts: n/a
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WOW....i've been waiting for these, thankyou modding god like type people. Now I just have to ring the girlfriend and cancel our romantic dinner this eve
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#6 |
Loader
![]() Join Date: Apr 2007
Posts: 85
Downloads: 30
Uploads: 0
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@joegrundman:
I spent several hours to combine this mod and "Racerboy's HUD for milkman" together, it seems to be a success but there are 2 problems remained. 1, How to use the 45 degree line in the AOB finder tool? 2, U-Jagd tools worked fine with "Racerboy's HUD for milkman", but the Attack Disc slides with the rudder big dial and its position was too high. How to fix it? ![]() ![]() ![]() Last edited by u.Prestige; 10-13-07 at 09:42 AM. |
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#7 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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@u.Prestige
thanks for your questions! The first question tells me that the manual is not adequately clear. The answer is that reticule markings are there to help you measure the length of the target. You can either just count the horizontal markings that the target covers, or else you can lock the target and using the up/down cursor keys move the target until one end of it just touches the diagonal line. At this point read off the number. The number on the diagonal line is basically a repeat of the horizontal markings, but doubled. This is because when you lock onto a target, the lock is focused on the center, therefore you just need to measure out from one side and double it to get a length reading. The diagonal scale is already doubled so you can just read off the correct optical length. The second issue is more complicated. I am not familiar with this mod, but I am guessing taht the 6-dials have been replaced with larger slideout dials. The reason it slides out with the rudder is that i attached it to the rudder page in order to avoid slideouts. Such a large object sliding out can become a nuisance, so attaching it to the rudder page felt to be a better approach. I wasn't really thinking about the consequences of attaching it to a slideout rudder dial when i did it. So the best solution is to ask you where you would like it to be. If you are happy for it to slide out with the rudder, then the issue is one of repositioning. If you can post a screenshot I can advise the necessary edit to have it in a usable positioni Good luck ![]() joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#8 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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I downloaded it, looks grat.
Is is GWX compatible? |
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#9 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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@looney
no it isn't sorry. It's set for the periscope zoom of x6, not the x10 of GWX. Expect a GWX version early next week joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#10 | |
Loader
![]() Join Date: Apr 2007
Posts: 85
Downloads: 30
Uploads: 0
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![]() Quote:
![]() I have understood the usage of the 45 degree line last night when I read the documentation carefully. I just wanted to see and keep the attack disk in the center of the screen with no slide out when click the rudder toggle button ![]() I have studied the menu_1024_768.ini, here is my config of the attack disk: ;;;;;;;;;;;;;;;;Angriffsscheibe [G3F I369] Name=KM whizwheel Type=1026; Menu Group ItemID=0x3F4E1000 ParentID=0x3F1C0000;3F000000 Pos=-550,600,800,600 Color=0xFFFFFFFF [G3F I370] Name=indicator Type=1031;Stat bmp array ItemID=0x3F4E1005 ParentID=0x3F4E1000 Pos=267,-47,68,507 Materials=1 Display=5;Linear&Rotation Mat 0=data/menu/gui/layout/indicator.tga Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 BmpState=0 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I371] Name=KursRad Type=1031;Stat bmp array ItemID=0x3F4E1001 ParentID=0x3F4E1000 Pos=69,-69,462,462 Materials=1 Display=5;Linear&Rotation Mat 0=data/menu/gui/layout/Kursrad.tga Crop 0=0,0,1,1 MatFlags=0x29;21 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I372] Name=PeilungRad Type=1031;Stat bmp array ItemID=0x3F4E10FE ParentID=0x3F4E1000 Pos=0,0,600,600 Materials=1 Display=0;no stretch;2;linear Mat 0=data/menu/gui/layout/peilungrad.tga Crop 0=0,0,1,1 MatFlags=0x29;21 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I373] Name=PeilungRad Type=1031;Stat bmp array ItemID=0x3F4E10FF ParentID=0x3F4E1000 Pos=0,0,600,600 Materials=1 Display=2;Linear Mat 0=data/menu/gui/layout/peilungrad.tga Crop 0=0,0,1,1 MatFlags=0x21 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I374] Name=LageRad Type=1031;Stat bmp array ItemID=0x3F4E1002 ParentID=0x3F4E1000 Pos=140,-140,320,320 Materials=1 Display=5;Linear&Rotation Mat 0=data/menu/gui/layout/lagerad.tga Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I375] Name=LageRad Type=1031;Stat bmp array ItemID=0x3F4E1003 ParentID=0x3F4E1000 Pos=140,-140,320,320 Materials=1 Display=5;Linear&Rotation Mat 0=data/menu/gui/layout/lagerad.tga Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I376] Name=bearingcontroller Type=1031;Stat bmp array ItemID=0x3F4E1006 ParentID=0x3F4E1000 Pos=640,-175,30,98 Materials=1 Display=5;Linear&Rotation Mat 0=data/menu/gui/tdc/tdc.tga Crop 0=0.830078,0.185547,0.0585938,0.189453 MatFlags=0x9 TexFmt=0x9 BmpState=0 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I377] Name=background Type=1031;Stat bmp array ItemID=0x3F4E10FD ParentID=0x3F4E1000 Pos=439,-139,350,180;610,-180,221,156;100,100 Materials=1 Display=0;no stretch Mat 0=data/menu/gui/layout/bearingcontrollerbackground.tga;/tdc/tdc.tga Crop 0=0,0,1,1;0.822266,0.00195313,0.175781,0.175781 MatFlags=0x29;0x9 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ;;;;;;;;;Angriffsscheibe |
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