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Old 10-10-07, 01:06 AM   #1
tater
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Even stock DCs would do nothing at all at 100m. The range that they will shake your boat is only 50m, so if the boat shook, what you thought was at least 100m was actually under 50m.

I've been testing DCs a lot lately. Allowing, indeed encouraging them to attack me. I take no damage unless the ashcan is very close with TM values.

Perhaps the 2d charge shacked you? The DCs in SH4 (presumably 3 s well?) have no collider, so they can actually pass inside your hull and explode (there is no hull to them). Perhaps that was the issue, damage has got to be bad when that happens.

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Old 10-10-07, 03:28 PM   #2
tater
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http://www.subsim.com/radioroom/showthread.php?t=123307

a beta version up for testing. Feedback welcome, even solicited!

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Old 10-10-07, 03:52 PM   #3
Rockin Robbins
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Default Neat!

Quote:
Originally Posted by tater
http://www.subsim.com/radioroom/showthread.php?t=123307

a beta version up for testing. Feedback welcome, even solicited!

tater
I've always wanted to try some of your stuff, but only have as part of TM or ROW. Sign me on! Errrrrr.....after I plant this agent in Dalian and return to Pearl. I'm having trouble getting there since juicy targets are all over the place. Have 3 torps left and haven't planted the agent yet.

I've been experimenting with NOT going deep when attacked by escorts. I've been staying at periscope depth and just avoiding with great luck. I know they have my depth pegged because they shoot at my scope. Can a DD actually hit and damage a scope? I even did it (foolishly) within my 12 cruise campaign I have going. It just seems to me that the stock depth charges aren't too deadly. Maybe I'm just a genius captain, but I doubt it. And the last time I avoided at periscope depth the DD ran out of charges without scoring any detectable damage. A scan by damage analyser II said 50%. Not bad for over 100 DCs! And it left me with a still very capable submarine. I continued my mission without further incident.
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Old 10-10-07, 05:07 PM   #4
tater
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There are some AI issues to be sure. One problem with TM in that regard (RFB as well, actually) is that increasing the precision error has the unwanted effect of blowing the stern off escorts. Since my DCs are reduced in numbers and effect, I dialed the accuracy in closer to the stock 5m value. Combined with slower sink rates early war, there should be far fewer stern blow ups. In fact, I haven't seen any in a while.

For TM, this mod is actually a mod that makes the game EASIER, be aware. I'd tend to classify it as an optional mod to be used in lieu of some of the techniques suggested in the FAQ to reduce the AI sensor capabilities.

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