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#1 |
Grey Wolf
![]() Join Date: Sep 2007
Location: In the Air or hiding from Black Swans
Posts: 760
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And NEVER go in the english channel either.
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The Crazy Wolf ![]() |
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#2 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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The east coast barrage starts early 1940
The problem with minefields is if you up the density so its difficult for the uboat to go through then it leads to real slow downs on the player computer plus graphic anomalies as the game tries to render all those mines plus your uboat So minefields have been reduced in density You still have the chance of hitting a mine but the fields are nowhere near as dense as the really should be Limitations of SH3 engine I am afraid Minefields should be pretty devastating Quote:
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#3 |
Medic
![]() Join Date: Sep 2007
Location: SC, USA
Posts: 168
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Reading the above history, one has to wonder if each time they lost a ship to the mines like that if the mines were worth it? I mean letting everyone know where the mines were and of course clear areas for sailing more than likely would simply have made things about the same.
Sorry, but loosing anyone to friendly fire has always ticked me off ![]() |
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#4 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Read it again German mines laid off the Thames Allied sea units sunk ![]() |
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#5 |
Admiral
![]() Join Date: Apr 2007
Location: Florida
Posts: 2,280
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From what I know about mines and the English east coast is that in 1940 you'll find mines layed in random patterns along the coast. But when they are all in place it seems imposable to get through. But there is a secret way that I can tell you about. There is a deep pocket of water near Hartlepool and you will find mines in that area but they are only at periscope depth so go aleast 10 meters below periscope depth and you can move freely under them.
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"When you're born into this world, you're given a ticket to the freak show. If you're born in America you get a front row seat." - George Carlin |
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#6 |
Frogman
![]() Join Date: Jun 2007
Location: Phoenix, Arizona
Posts: 297
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What made me start to wondering about the mines was the fact that eight out of ten of my last patrols have been along the area that the picture on pg 55 shows where the mines are.
I was just wondering if perhaps they had replaced DD's for the mine scenario because of the cpu bog down problem with a thousand mines. I do know that my patrol 10 in November/December 1939 the DD's have appeared in large numbers along the coast. they were operating in fast criss-cross type sweeps. Those buggers were coming at me from three different directions at once & I had one heck of a time staying out of their way...lol.. At one point I was between two convoys that were going in opposite directions. I was completely surrounded by DD's from both groups. I really have no idea how I got out of there. If you get to near the coastline they would box you in, and I don't believe you could survive. The big problem is Bdu orders...Germans did not disobey orders. They went to their assigned grid and did what they were told to do. And that is why all u-boats operating sent along the coast area were eventually sunk. |
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Those DDs are from stock
They are set to " come alive " when you reach rendering range ![]() Minefields were added by mods but the scripted DDs left in All of those have been removed in GWX 1.04 and replaced by random patrols that are within the minefield and travel from one port to another or back to the original port ![]() |
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