![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#13 | ||
Watch
![]() Join Date: Aug 2007
Location: Ballarat, Australia.
Posts: 28
Downloads: 6
Uploads: 0
|
![]() Quote:
Similarly, it would be great if a highly skilled Machinist officer was able to squeeze and extra 0.5 knots out of the engines at flank speed. Maybe a highly talented sonar operator would be able to detect ships at longer ranges, and be better at designating Warship or Merchant more accurately. These are just a few examples of my thinking. I really do believe that highly skilled and talented Officers should be a submarine's best asset. In some situations they should literaly be the difference been making it home alive or not. I'm sure that was demonstrated time and again during the war by the actual brave men who crewed the boats. Quote:
I know that SH3 Commander already has something like this (its better than nothing) but I was imagining a more complex interface with more options. Giving the player a way to "blow off steam" between patrols (realistic when you think about it) would work really well. It could also be a way to serve the player with news of the war. Spending Renown on interesting experiences with those French ladies would be kinda nice too. ![]()
__________________
"Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened."-W. Churchill |
||
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|