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#7 |
A-ganger
![]() Join Date: Sep 2007
Location: Brisbane, Australia
Posts: 78
Downloads: 6
Uploads: 0
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I'll have a look tonight and see if I can find it.. shouldn't be too hard.
I'm not sure which one I prefer.. yes, it is more realistic when you get slowed down for both friendly/neutral and enemy targets are spotted.. but the problem of pulling outta port and being stopped every half second when trying to TC is.. annoying to say the least. I wish you could set a range from friendly bases where this won't happen to friendly units.. say any friendly contacts within a 10km radius of a friendly base will not stop TC.. ![]() |
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