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Old 09-30-07, 07:07 PM   #1
FIREWALL
Eternal Patrol
 
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No bug. Open commander . Click game play settings and uncheck model effects. You won't have any more sub malfunctions. This is rtakeing for granted your engine room is well manned and not tired.
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Old 09-30-07, 07:36 PM   #2
Klaus_Doldinger
Planesman
 
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I hate SH3 Commander!:rotfl: :rotfl:
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT)
Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT)
SH3 Cmdr 3.1
GWX 3.0
GWX 16 Km atmosphere
GWX no medals on crew
GWX open hatch
GWX Saint Nazaire, Schleuse and units
OLC GUI 1.2.7
Thomsen´s sound
Torpedo damage final
Rubini´s lifeboats and debris
D.i.D.
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Old 09-30-07, 08:01 PM   #3
ReallyDedPoet
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Check this thread out: http://www.subsim.com/radioroom/showthread.php?t=120501


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Old 10-01-07, 02:52 AM   #4
Klaus_Doldinger
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Understood. Normally malfunctions appear in my experience at the beginning of a patrol, say when you test diesels, guns, etc (in one occasion my attack periscope gave me a image as if out there the thickest fog were present ). As far as I remember this is the first time that such a thing happens in mid-patrol. It was very uncomfortable to see your boat almost dead in the water in the middle of a terrible atlantic winter storm. But it seems that the problem is solved saving and reloading the game.
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT)
Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT)
SH3 Cmdr 3.1
GWX 3.0
GWX 16 Km atmosphere
GWX no medals on crew
GWX open hatch
GWX Saint Nazaire, Schleuse and units
OLC GUI 1.2.7
Thomsen´s sound
Torpedo damage final
Rubini´s lifeboats and debris
D.i.D.
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