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Old 09-29-07, 05:17 PM   #12
tater
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Join Date: Mar 2007
Location: New Mexico, USA
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They DO have hundreds in some cases. They typical DD in SH4 has at least 80 DCs when it should be 36 or so later in the war, and far fewer early on.

There is a problem, however. To realistically limit them, I need to make loads of changes because I need to install a few different rack types, etc. The escorts need to be able to evolve more capability over time as they did in RL. Many DDs that saw escort duty more frequently got DC thrower upgrades. For many of them I need to add nodes to allow this (the typical number was 4 throwers). I have tests, I just need to dial it in some more.

When I get it figured out, I will likely make a couple different versions for people. I'd think less in terms of easy vs hard, and more in terms of the flavor of the damage. I was thinking that you could have a large radius like the stock game (maybe 30m instead of 40m), but a smaller explosive range of HP damage. The goal would be to tune it more towards system damage than HP damage (as redwine has been working on). The other variant would be just reducing the radius as RFB and TM have done. All with fewer DCs stored aboard.
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