SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-28-07, 04:05 PM   #1
mrbeast
Ace of the Deep
 
Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
Default

Yeah I no what you mean I have the SH3 hospital ship ported over to my game and though it looks pretty good, but as you say, it looks a bit flat.

Is it not possible to re-skin SH3 ship models with a SH4 grade skin?
__________________

Last edited by mrbeast; 09-29-07 at 07:29 AM.
mrbeast is offline   Reply With Quote
Old 09-28-07, 04:08 PM   #2
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

I think so, but having tried a little skinning... it's HARD.

That wreck is great!

tater
tater is offline   Reply With Quote
Old 09-28-07, 04:35 PM   #3
mrbeast
Ace of the Deep
 
Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
Default

What I had in mind was if iambecomelife agreed, perhaps some of his models could be reskinned and ported over to Sh4.
__________________
mrbeast is offline   Reply With Quote
Old 09-28-07, 04:55 PM   #4
DeepIron
Sea Lord
 
Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
Default

Quote:
What I had in mind was if iambecomelife agreed, perhaps some of his models could be reskinned and ported over to Sh4.
That would be cool... he's got some great stuff...

Quote:
Is it not possible to re-skin SH3 ship models with a SH4 grade skin?
It's all in the texturing really. But for one thing... SH4 uses another set of "maps" to provide the "depth" that you see... Making all the textures for SH4 vessels isn't all that hard... I've already made them using Open Source tools. The remaining issue is packing them into an SH4 compliant .dat file.
__________________
RFB / RSRDC Beta Tester
RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php
RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529
RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396
DeepIron is offline   Reply With Quote
Old 09-28-07, 05:05 PM   #5
mrbeast
Ace of the Deep
 
Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by DeepIron
Quote:
What I had in mind was if iambecomelife agreed, perhaps some of his models could be reskinned and ported over to Sh4.
That would be cool... he's got some great stuff...

Quote:
Is it not possible to re-skin SH3 ship models with a SH4 grade skin?
It's all in the texturing really. But for one thing... SH4 uses another set of "maps" to provide the "depth" that you see... Making all the textures for SH4 vessels isn't all that hard... I've already made them using Open Source tools. The remaining issue is packing them into an SH4 compliant .dat file.
Sounds like your making good progress on this
__________________
mrbeast is offline   Reply With Quote
Old 09-28-07, 05:32 PM   #6
DeepIron
Sea Lord
 
Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
Default

I'm at the point where I need to do some in-game testing to verify the new vessels will work properly. I've recreated from scratch the T, N and O files and tested them on existing SH4 meshes. Now I need to see if my UV mapping and meshes are going to work correctly. Making the individual components is one thing, having them work in harmony is another...

So, I'm cooling my heels a bit until we can get an SH4 .dat produced...
__________________
RFB / RSRDC Beta Tester
RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php
RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529
RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396
DeepIron is offline   Reply With Quote
Old 09-29-07, 01:03 PM   #7
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,710
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by DeepIron
Quote:
What I had in mind was if iambecomelife agreed, perhaps some of his models could be reskinned and ported over to Sh4.
That would be cool... he's got some great stuff...

Quote:
Is it not possible to re-skin SH3 ship models with a SH4 grade skin?
It's all in the texturing really. But for one thing... SH4 uses another set of "maps" to provide the "depth" that you see... Making all the textures for SH4 vessels isn't all that hard... I've already made them using Open Source tools. The remaining issue is packing them into an SH4 compliant .dat file.
Thanks for the compliments. If anyone wants to port my vessels to SH4 that's OK with me, as long as I'm credited & it's for free. If I'm still in the mood after finishing my mod for SH3 I would like to try and create a version of it for SH4 but right now I do not know how to convert SH3 ships to SH4. I think there was a tutorial posted on how to do this but I can't find it anymore.
iambecomelife is offline   Reply With Quote
Old 09-29-07, 01:09 PM   #8
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

We are all hoping that when S3D becomes capable of doing this, importing a model will become literally a cut and paste level of difficulty---for the basic model. Obviously the zon file etc adds another level of complexity as werner could tell us

Your ships look amazing, BTW.


tater
tater is offline   Reply With Quote
Old 09-29-07, 02:41 PM   #9
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

The only thing I'm worried about WRT porting over SH3 ships is that the stock SH4 ones have a far more detailed interior model which is exposed when parts of the ship get hit by shellfire or torpedoes. Won't this be a problem, unless new interiors are made for the SH3 ships?
LukeFF is offline   Reply With Quote
Old 10-09-07, 02:35 AM   #10
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by tater
We are all hoping that when S3D becomes capable of doing this, importing a model will become literally a cut and paste level of difficulty---for the basic model. Obviously the zon file etc adds another level of complexity as werner could tell us
Yes, the damage model the ship comes with is an important factor for conversions to SH4. For instance, the damage model of iambecomelife's ships will be adapted to mod GWX (if I have understood correctly), if new zon definitions are used in GWX it may produce odd effects/no effects while using ships in SH4. The worst thing, one would not know that and would think on faulty torpedos or something else.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.