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Old 09-25-07, 07:51 PM   #1
Reece
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There are plenty of sounds that are not used such as telemetry, I tried in vain in the past to attach a sound to the exterior of a sub while submerged with no success, unfortunatel some of the files are automatically changed in pitch as the boat speeds up etc.
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Old 09-25-07, 07:53 PM   #2
TheDarkWraith
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Quote:
Originally Posted by Reece
There are plenty of sounds that are not used such as telemetry, I tried in vain in the past to attach a sound to the exterior of a sub while submerged with no success, unfortunatel some of the files are automatically changed in pitch as the boat speeds up etc.
With the little tid bit of info Privateer gave me I figured out how to a) add new sounds and b) change existing ones. The most important being adding new sounds. Let's have some fun now!!!

I just found a splash sound and I'm going to add it to events that use splash visuals (Object01_splash and Object02_splash and my own creation Object03_splash for bodies and all...he he)
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Old 09-25-07, 07:58 PM   #3
bigboywooly
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There is a DG sound out there with spent shells hitting the deck already

Will have to search my discs for it
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Old 09-25-07, 08:52 PM   #4
TheDarkWraith
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I'm happy to report that it %$^&% works!! I have attached a splash sound to Object01_splash and Object02_splash (and my own creation Object03_splash). Object01_splash is for the big flaming particles you see and Object02 is another version of those particles from explosions. Now when they hit the water you see the splash and you HEAR it! Object03 is my creation of the debris that flies when you shell a ship with your deckgun.
I do need better splash sounds. I'm looking for one for the big flaming particles and one for the small black shards that you see when you shell a ship or from splinter explosions. Also I'm no sound expert so I'll ask you all for suggestions on settings. There are minradius and maxradius settings for the sound. For each splash what do you think these should be? I believe these values are in meters (m).
We now can add sound to events, make new events and have sound for them, the imagination is the only thing holding us back now!
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Old 09-25-07, 10:24 PM   #5
Spruence M
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Quote:
Originally Posted by Racerboy
I'm happy to report that it %$^&% works!! I have attached a splash sound to Object01_splash and Object02_splash (and my own creation Object03_splash). Object01_splash is for the big flaming particles you see and Object02 is another version of those particles from explosions. Now when they hit the water you see the splash and you HEAR it! Object03 is my creation of the debris that flies when you shell a ship with your deckgun.
I do need better splash sounds. I'm looking for one for the big flaming particles and one for the small black shards that you see when you shell a ship or from splinter explosions. Also I'm no sound expert so I'll ask you all for suggestions on settings. There are minradius and maxradius settings for the sound. For each splash what do you think these should be? I believe these values are in meters (m).
We now can add sound to events, make new events and have sound for them, the imagination is the only thing holding us back now!
Waiting for the JSGME version
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Old 09-26-07, 12:42 AM   #6
iambecomelife
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Since we can create new sounds & events can we somehow get a whistle/horn blast for sinking ships? There are several free foghorn & ship sounds on the 'net that could be used. It was customary to give a whistle signal to notify sailors to abandon ship if the P.A. system had been knocked out. Maybe it would also be appropriate for colisions & similar situations. I noticed that "PT Boats: Knights of the Sea" has this feature, and it would be awesome for SH3.
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Old 09-26-07, 07:00 AM   #7
coronas
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Quote:
Originally Posted by iambecomelife
Since we can create new sounds & events can we somehow get a whistle/horn blast for sinking ships? There are several free foghorn & ship sounds on the 'net that could be used. It was customary to give a whistle signal to notify sailors to abandon ship if the P.A. system had been knocked out. Maybe it would also be appropriate for colisions & similar situations. I noticed that "PT Boats: Knights of the Sea" has this feature, and it would be awesome for SH3.
Amazing!!! You read my mind! I miss the whistle/horn sounds in ships.
http://www.sounddogs.com/results.asp...bcategoryID=44
http://www.musicoutfitter.com/vintag...s/p392681.html
http://www.cduniverse.com/search/xx/...d+Of+Water.htm
http://www.kahlenberg.com/sitemap.html
http://www.omroep.nl/nps/radio/suppl...transport.html
http://www.steamboats.org/whistle-calliope/eblow.html
There are thousands.
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