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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,764
Downloads: 171
Uploads: 0
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There are plenty of sounds that are not used such as telemetry, I tried in vain in the past to attach a sound to the exterior of a sub while submerged with no success, unfortunatel some of the files are automatically changed in pitch as the boat speeds up etc.
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Sub captains go down with their ship! |
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#2 | |
Black Magic
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I just found a splash sound and I'm going to add it to events that use splash visuals (Object01_splash and Object02_splash and my own creation Object03_splash for bodies and all...he he) |
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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There is a DG sound out there with spent shells hitting the deck already
Will have to search my discs for it |
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#4 |
Black Magic
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I'm happy to report that it %$^&% works!! I have attached a splash sound to Object01_splash and Object02_splash (and my own creation Object03_splash). Object01_splash is for the big flaming particles you see and Object02 is another version of those particles from explosions. Now when they hit the water you see the splash and you HEAR it! Object03 is my creation of the debris that flies when you shell a ship with your deckgun.
I do need better splash sounds. I'm looking for one for the big flaming particles and one for the small black shards that you see when you shell a ship or from splinter explosions. Also I'm no sound expert so I'll ask you all for suggestions on settings. There are minradius and maxradius settings for the sound. For each splash what do you think these should be? I believe these values are in meters (m). We now can add sound to events, make new events and have sound for them, the imagination is the only thing holding us back now! ![]() ![]() ![]() |
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#5 | |
Sonar Guy
![]() Join Date: Apr 2007
Location: 14 Meters
Posts: 394
Downloads: 29
Uploads: 0
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#6 |
Silent Hunter
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Since we can create new sounds & events can we somehow get a whistle/horn blast for sinking ships? There are several free foghorn & ship sounds on the 'net that could be used. It was customary to give a whistle signal to notify sailors to abandon ship if the P.A. system had been knocked out. Maybe it would also be appropriate for colisions & similar situations. I noticed that "PT Boats: Knights of the Sea" has this feature, and it would be awesome for SH3.
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#7 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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![]() http://www.sounddogs.com/results.asp...bcategoryID=44 http://www.musicoutfitter.com/vintag...s/p392681.html http://www.cduniverse.com/search/xx/...d+Of+Water.htm http://www.kahlenberg.com/sitemap.html http://www.omroep.nl/nps/radio/suppl...transport.html http://www.steamboats.org/whistle-calliope/eblow.html There are thousands. |
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