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Old 09-21-07, 05:03 PM   #1
Redwine
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Quote:
Originally Posted by jdkbph
Quote:
Originally Posted by Redwine
Go to you Zones.cfg file, go to the Uboat Items section and look if you have in example...some effect like this

Effect4=#Oil_trace, 50

May be :

EffectX=#Oil_trace, XX
Yes, it's in there... three times. But it seems to be identical to the orginal (ie, not a modification).

BTW, this issue occurs with both the 3.2 and the 3.3 version of NSM.

JD
Mmh... if i am not wrong, it is not an original uboat item effect, those effects are not into the original file. Remember i am talking about the uboat items section, not ships sections.

If you want to have not any more them, remove them... but maintain the effect number order... the remaining effects you have must be in order with no losses.

In example... if you have 3 effects listed, and the oil trace is the # 2, if you remove it, just change the #3 as #2 to maintain order.

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Old 09-22-07, 10:57 AM   #2
jdkbph
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Quote:
Originally Posted by Redwine
Mmh... if i am not wrong, it is not an original uboat item effect, those effects are not into the original file. Remember i am talking about the uboat items section, not ships sections.

If you want to have not any more them, remove them... but maintain the effect number order... the remaining effects you have must be in order with no losses.

In example... if you have 3 effects listed, and the oil trace is the # 2, if you remove it, just change the #3 as #2 to maintain order.

Thanks for the reply Redwine.

I have a folder where I copied the entire SH4 installation (patched to 1.3) before I modded anything or even ran the game. In other words, pristine. In that folder is a data\zones.cfg file. And in that file are three entries under the uboat items section with the oil_trace entries. They are:

[DieselEngineRoom]
Effect2=#Oil_trace, 20

[FltEngineRoom]
Effect2=#Oil_trace, 20

[OilLeak]
Effect1=#Oil_trace, 20

The only difference between this and the modded install is the [FltEngineRoom] entry has the effect boosted to 80 from the original 20. I'll go ahead and reduce it to the stock value and see if that fixes the problem.

Thanks again for your help.

JD
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Old 09-22-07, 12:26 PM   #3
Redwine
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Quote:
Originally Posted by jdkbph
Quote:
Originally Posted by Redwine
Mmh... if i am not wrong, it is not an original uboat item effect, those effects are not into the original file. Remember i am talking about the uboat items section, not ships sections.

If you want to have not any more them, remove them... but maintain the effect number order... the remaining effects you have must be in order with no losses.

In example... if you have 3 effects listed, and the oil trace is the # 2, if you remove it, just change the #3 as #2 to maintain order.

Thanks for the reply Redwine.

I have a folder where I copied the entire SH4 installation (patched to 1.3) before I modded anything or even ran the game. In other words, pristine. In that folder is a data\zones.cfg file. And in that file are three entries under the uboat items section with the oil_trace entries. They are:

[DieselEngineRoom]
Effect2=#Oil_trace, 20

[FltEngineRoom]
Effect2=#Oil_trace, 20

[OilLeak]
Effect1=#Oil_trace, 20

The only difference between this and the modded install is the [FltEngineRoom] entry has the effect boosted to 80 from the original 20. I'll go ahead and reduce it to the stock value and see if that fixes the problem.

Thanks again for your help.

JD
You are right, those entries are there.

But reducing the value, you will increase the anoying effect you are attempting to fix.

80 is the damage vale at with the effect is triggered, then, if you reduce it to 20, you will have this effect early.

I can remember now, by recall, if that value was, hitpoints consumed or percent of max hitpoints... any way that i wrote abov is valid in any way.

To reduce the effect, you need to rise up the value to trigger the effect later, or to remove it at all...

Let me to know if you was successful with this...
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Old 09-22-07, 03:12 PM   #4
jdkbph
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Quote:
Originally Posted by Redwine
Let me to know if you was successful with this...
Well, I rem'ed out all three instances of oil_trace from the zones.cfg file and the "fire following me" effect is still there.

I have a hunch that it has somehting to do with previous damage sustained. Whenever I load the saved game I hear the crew say "we're taking damage sir!", even though there was no recent attack. That is followed shortly by the fire effect if I switch to the outside view. Strangely, it's not there if I immediately go to the outside view.. I have to run a few seconds, maybe switch to map view or something, then if I go outside it's there. And while I can sail away from it (ie, it's fixed at a location on the water at the point where I first went to the outside view), if I switch to map and run a bit further, it comes back right next to me when I go outside again.

Weird. Something related to the act of initiating the external view must be triggering a "damage graphics" effect in the envirnonment around (but not on or in) my submarine.


JD
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Old 09-22-07, 05:17 PM   #5
donut
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The way we got rid of it.

We are running T_M_1.6,patched to 1.6.2 . Inport;disableT_M_1.6,replace zones.cfg file,with same from NSM(natural sinking mechanics)3.3 ,Then renable,in jsgme,& smoke on water is history ,& you still have NSM Lite.
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Old 09-22-07, 05:27 PM   #6
NiclDoe
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Seems like Dindale is having an underwater BBQ and forgot to invite you.
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Old 09-23-07, 02:59 AM   #7
Theraven
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Quote:
Originally Posted by jdkbph
I have a hunch that it has somehting to do with previous damage sustained.
well, when the problem first occured this is what WernerSobe wrote about it:

Quote:
Originally Posted by WernerSobe
ok fixed. The ammo bunker for the deckgun was responsible for the bug when it was damaged.

use the link on first page to download the latest version 3.2
But apparently if it was fixed in 3.2 and people are still having the issue in 3.2 and 3.3 it's something else.
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