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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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If you want to have not any more them, remove them... but maintain the effect number order... the remaining effects you have must be in order with no losses. In example... if you have 3 effects listed, and the oil trace is the # 2, if you remove it, just change the #3 as #2 to maintain order. ![]() ![]() ![]() |
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#2 | |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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I have a folder where I copied the entire SH4 installation (patched to 1.3) before I modded anything or even ran the game. In other words, pristine. In that folder is a data\zones.cfg file. And in that file are three entries under the uboat items section with the oil_trace entries. They are: [DieselEngineRoom] Effect2=#Oil_trace, 20 [FltEngineRoom] Effect2=#Oil_trace, 20 [OilLeak] Effect1=#Oil_trace, 20 The only difference between this and the modded install is the [FltEngineRoom] entry has the effect boosted to 80 from the original 20. I'll go ahead and reduce it to the stock value and see if that fixes the problem. Thanks again for your help. JD |
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#3 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
But reducing the value, you will increase the anoying effect you are attempting to fix. 80 is the damage vale at with the effect is triggered, then, if you reduce it to 20, you will have this effect early. I can remember now, by recall, if that value was, hitpoints consumed or percent of max hitpoints... any way that i wrote abov is valid in any way. To reduce the effect, you need to rise up the value to trigger the effect later, or to remove it at all... Let me to know if you was successful with this... ![]() ![]() ![]() |
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#4 | |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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I have a hunch that it has somehting to do with previous damage sustained. Whenever I load the saved game I hear the crew say "we're taking damage sir!", even though there was no recent attack. That is followed shortly by the fire effect if I switch to the outside view. Strangely, it's not there if I immediately go to the outside view.. I have to run a few seconds, maybe switch to map view or something, then if I go outside it's there. And while I can sail away from it (ie, it's fixed at a location on the water at the point where I first went to the outside view), if I switch to map and run a bit further, it comes back right next to me when I go outside again. Weird. Something related to the act of initiating the external view must be triggering a "damage graphics" effect in the envirnonment around (but not on or in) my submarine. JD |
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#5 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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The way we got rid of it.
We are running T_M_1.6,patched to 1.6.2 . Inport;disableT_M_1.6,replace zones.cfg file,with same from NSM(natural sinking mechanics)3.3 ,Then renable,in jsgme,& smoke on water is history
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#6 |
Grey Wolf
![]() Join Date: Sep 2007
Location: In the Air or hiding from Black Swans
Posts: 760
Downloads: 6
Uploads: 0
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Seems like Dindale is having an underwater BBQ and forgot to invite you.
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The Crazy Wolf ![]() |
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#7 | ||
Seaman
![]() Join Date: Jul 2007
Posts: 35
Downloads: 0
Uploads: 0
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