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Old 09-19-07, 02:07 PM   #16
desirableroasted
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Quote:
Originally Posted by BROJD
I've been trying to get one-shot kills in GWX but can't quite cut it. I'm still running in 1939 so I've been usually picking off lone merchants, but even the 2000 ton passenger cargoes and small merchants take a torpedo and followed up with some target practice with my deck gun to finish off.

I know that it can take the ships a while to sink in GWX, but how long? I'm operating right off the coast of Scotland and don't want to stick around waiting for airpower or a lone destroyer to respond, so I usually surface and finish them off with the deck gun.

How do I know when the ship is going down (before the crew announces it at least) and when I need to send another torp?

And what are the best settings to use? I thought that the magnetic torpedoes were preferred, 1 - 1.5 meters below the draft of the ship, to break their back, but the how-to on ship weak spots at http://www.mysh3.info/shiii/index.ph...hip_Weak_Spots recommends impact shots 2-3 meters deep on most ships.

Any suggestions on what else I need to be doing?

Vielen dank, kaulens!
The little passenger/cargo merchants are hard at work keeping Britain supplied with styrofoam and balsa wood, which is why a) they never sink and b) you get little renown if they do sink. An utter waste of time.

I won't rehash the good advice already given. I do find one torp sufficient for most ships, esp when the magnetics work, so, for me, taking single shots, with a loss here and there, is more profitable than giving them all two.
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Old 09-19-07, 02:19 PM   #17
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Usually Destroyers and other small ships (1000-1500 tons) go down with one torpedo. Obviously depending on the area and angle of impact there might take quite some time but generally speaking they do sink.

Merchant ships tend to be divided into three categories.

1. Small Ships (Small Merchant, Tramp Steamer etc) usually go down with one torpedo but they might take quite some time (up to 3-4 hours some times-Most of them though go under in less than one hour).
2. Medium Ships depending on their type tend to require two torpedoes.
3. Large Ships tend to require 2-3 torpedoes.

These are just rule of thumb, as I have used 4 torpedoes in a Small Merchant and a single fish in a Large Passenger Liner. Luck, area and angle of impact are vital for success in GWX.
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Old 09-19-07, 03:22 PM   #18
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Hit him in the ar*e end and if he doesn't sink at least you've stopped the bugger and made em easy prey for your gunners
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Old 09-19-07, 05:21 PM   #19
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Thinking about the 3 destroyers I actually served on while in the Navy (they were DDG's and were AAW platforms, basically a target for any sub).

I can think of 3 different places where a single round from either the 88 or 105 would ripped the ships apart if they landed there. And they would of considering the thinkness of their hulls were like paper.....

:shrudders:
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Old 09-19-07, 06:16 PM   #20
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My ship was a WWII-era DD, modernized of course. While an 88mm or 105mm would have cause damage, we had 4 (6 during the war) 5"/38s. I think any WWII sub would have died quickly if they tried a gun duel.
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Old 09-19-07, 09:48 PM   #21
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Of course, tonight I encountered my first merchant since asking this question.

Small freighter. One torpedo -- blew the bow off, the crew immediately reported "She's going down!" and 8 minutes later she slid beneath the sea.

Arrrr, matey!
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Old 09-19-07, 10:23 PM   #22
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Yep those liberty cargos. Anyway i was experimenting today with one hit sinkings on a covoy. sunk a total of 57375 tons with one torpedo each aimed at the bow except a heavy transport. Do these have Armour? I wasnt using magnetics either. It was rough weather and have found they almost always predetonate.
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Old 09-20-07, 05:49 AM   #23
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Quote:
Originally Posted by Sailor Steve
My ship was a WWII-era DD, modernized of course. While an 88mm or 105mm would have cause damage, we had 4 (6 during the war) 5"/38s. I think any WWII sub would have died quickly if they tried a gun duel.
Would be like having a boxing match with an octopus :p
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