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#1 |
Swabbie
![]() Join Date: Sep 2007
Posts: 13
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So you mean going in the red on depth?
That will not work, I'm in the chanel, so dept about 40m max. |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Then keep you fingers crossed and travel @ 1kt making for deeper water while changing your course.
Oh, and in future: Stay out of Der Kanal :rotfl:
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#3 | |
Chief of the Boat
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![]() Can I have your computer and your girlfriends telephone number :p |
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#4 |
Swabbie
![]() Join Date: Sep 2007
Posts: 13
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I just had to go in. Just as I passed, I spotted a convoy of 15 ships (mostly tankers and C2 and C3 cargo's), only protected by an armed trawler and a V&W destroyer. It was too sweet to let pass. But I didn't know the chanel was crawling with destroyers.
![]() By the way, I managed to shoot a torpedo right under the bow of the destroyer (who has shallow depth) to sink the tanker that was sailing after it. Repeat that! ![]() Is there a special tactic to sink ships with one torpedo? I keep needing 2 and already have so little. ![]() |
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#5 |
Watch
![]() Join Date: Jul 2007
Location: Baltimore, MD
Posts: 24
Downloads: 3
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What Danlisa said! LOL
Seriously, you're in a world of hurt when you get cornered in shallow water like that. In my experience, the options depend in large part on how many DD's you have above you. If there's only one, you may be better off attempting to maneuver for a snap shot and trying to deal with the threat directly, as it were. If there's more than one, or you're not feeling adventurous, then your only hope is the old sprint-and-drift strategy. Silent running at all times, 1 knot, maybe 2 knots MAX, and keep your ears peeled on the DDs. The minute you hear those props spin up as they start their depth charge run, set your rudder to hard starboard or port and keep your finger poised on the engine telegraph (if you were in deeper water you'd also want to set the depth meter for a new depth) ... wait for it ..... wait for it ..... when you hear the depth charges drop (and you will), ahead flank! Sprint for a bit while the charges are exploding, then all stop. Ideally the turbulence created by the charges will mask the noise you made while sprinting, and then the DDs will have to re-acquire you. And hopefully the charges didn't cause too much damage (you DID assign crew to damage control, right?) Then rinse and repeat. Be prepared to sweat this process out for quite a while -- the DDs are very persistant! Good hunting, and good luck. ![]() |
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#6 |
Swabbie
![]() Join Date: Sep 2007
Posts: 13
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I had 5 above so I loaded a save.
![]() I also try to take out coastal merchants and such with the dek gun to save torpedo's. Does the AI take into account where exactly you hit the ship. And is there a way of knowing if you have hurt it enough to easily slip away and know that a few minutes later it will sink? |
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#7 |
Swabbie
![]() Join Date: Sep 2007
Posts: 13
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And the questions keep coming, sorry.
![]() What is the renown counting? Does it look only to the amount of tons you have sunk? Or the number of ships? Or the type, or the method of sinking? Also, what is the best safe depth for the torpedo's? For example for a ship with depth 7.2, I set them for 6m, but sometimes they just thump it and sink without doing damage. I know the deeper you hit him the more damage. Can you also shoot a torpedo without having a solution? And will it then just shoot straight forward until it hits something or will it not arm? |
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#8 | |
Officer
![]() Join Date: Apr 2005
Location: Astoria , Oregon
Posts: 246
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by default your torpedos are set for pistol ... I always set all of mine for impact when leaving port ... otherwise they will just bounce off the hull and sink .. a waste ................... without a solution ... yes... if fired it'll just go straight from your tube... sometimes you'll get a lucky hit ... edit : ... also the "thump" and sinking torpedos .... sometimes you have duds ( if you have that option set ) |
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#9 |
Watch
![]() Join Date: Jul 2007
Location: Baltimore, MD
Posts: 24
Downloads: 3
Uploads: 0
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You had five DDs above you in 40m of water??
![]() -- And the questions keep coming, sorry. ![]() Heck, that's the only way to learn!! I'm a newbie posting in here, but I've logged a fair amount of game time on SH3 and any number of other games. I can say without reservation that this is by FAR the friendliest, most knowledgeable board I've ever seen. -- What is the renown counting? Does it look only to the amount of tons you have sunk? Or the number of ships? Or the type, or the method of sinking? -- I know it's tonnage for sure. You get a bonus (500 points, maybe?) for completing your assigned 24-hour grid patrol, and a major reduction for sinking a neutral. Not sure about whether there are any kickers for sinking a whole bunch of ships regardless of size (look out Grand Banks fishing fleet!). -- Can you also shoot a torpedo without having a solution? And will it then just shoot straight forward until it hits something or will it not arm? -- You can most definitely shoot without a solution. On my very first patrol I managed to fire off not one but two torps by accident, by hitting the wrong key ![]() ![]() |
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