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#1 |
中国水兵
![]() Join Date: Feb 2007
Location: Canada
Posts: 283
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Thanks for your replies guys!
When I turn the resolution down they do appear normally. I did take and center them both on the screen, save the game, switch the resolution back up...and they do not reappear ![]() Unfortunately I am fairly certain I have to mod my menu_1024_768.ini file to change their default positions on the screen (where they appear). However...I'm a computer hardware guy, not a software one...and I don't even know where to begin to look for the watch and conversion chart items... Fortunately life for me does not end by not having the watch and conversion chart in the game, but any help is appreciated ![]() Here is another curve-ball....In the stock game (1.3) with Trigger Maru 1.6.2 disabled (I use no other mods) the watch appears normally, even at the highest resolution... |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
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Are you seeing the entire screen in both resolutions or is it cropped, so to speak?
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#3 |
中国水兵
![]() Join Date: Feb 2007
Location: Canada
Posts: 283
Downloads: 63
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As far as I can tell I see the entire screen. The nomograph shows up on the right hand side of the sreen, the ruler and other tools are all there, the time shows properly in the bottom right of the screen. Everything looks the same at 1680x1050 as it does at 2560x1600 in terms of whats on the screen....except at 2560x1600 I dont get the draggable watch, nor do I get the conversion chart.
I also just tried at 1920x1200. At this resolution I again can no longer access the conversion chart, but the stopwatch appears right at the right edge of the screen, just enough showing I can actually click on it enough to drag it into view. So at 2560x1600, I suspect its popping up, but so far over to the right that I can't see it or move it into view. Recap: 1680 - entire stopwatch visible as normal, conversion chart appears at top left ready to drag. 1920 - just a portion of the left hand side of the stopwatch visible on the right of the screen, conversion chart not visible. 2560 - no stopwatch or conversion chart visible. Yet everything works just fine at any resolution in the stock game. Edit: If you look at page 41 post 811 of the Trigger Maru thread you see someone else (Neumanf15) that has the same thing with the chronograph at 1920x1200 where it appears partly off the screen. I'm curious if anyone else here has a screen that can run 2560x1600 that runs Trigger Maru has the same problem...but I think not too many people run that high resolution. Last edited by Zantham; 09-14-07 at 04:35 PM. |
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#4 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Suffolk, Virginia
Posts: 135
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Yeah I have the same problem, I asked I think in Ducimus's thread but no one offered a solution.
![]() I run at 2560x1600 or 1920x1200 depending on whether I am in WinXP or Vista 64, and the chron/chart visibility issues are the same as yours.:hmm: I also took one look at the file and said to myself, self you could really bork stuff up in there LOL! |
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#5 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Suffolk, Virginia
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Hey Zantham after much trepidation and gnashing of teeth I ventured into the menu1024_768.ini file and have the Gramophone/Conversion Chart on the screen in 1920x1200
![]() You just need to paste these lines over the current version in menu1024_768.ini. [G4B I1] Name=Page Gramophone Type=1027;Menu page ItemID=0x4B000000 ParentID=0x0 Pos=0,0,1024,768 Zone= 0 768 1024 768 2 1 0x0 0.5 -0.5 0x4B000000 -0.5 0.5 0 0 LoadingMode=1 [G4B I2] Name=GramophoneDevice Type=1026;Menu group ItemID=0x4B010000 ParentID=0x4B000000 Pos=756,-256,268,256 Zone= 756 512 268 256 0 1 0x4B000000 1 -0.5 0x4B010000 -1 0.5 0 0 Color=0xFFFFFFFF This makes the chart appear on the right hand side slid off, all ya have to do is grab it. I will look into the Chrono and 2560x1600 sometime this week....RL intervenes, good night. |
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#6 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Suffolk, Virginia
Posts: 135
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Well could not resist checking it in 2560x1600 before going to bed and the above fix works for this resolution also
![]() I'll get back sometime this week on the Chrono. ![]() |
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#7 |
Ensign
![]() Join Date: Mar 2007
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Well when you do the fix definatly deserves a spot in the TM thread. To bad duci isn't around to add it to the OP. Thanks!
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#8 | |
Chief
![]() Join Date: Mar 2005
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![]() Quote:
I play my game on a 1600x1200 setting and the above cut and paste also worked for my setting. Thank you. ![]() |
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#9 |
Stowaway
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For anyone still watching this thread, thanks it put me on the right track.
For 2560x1600 in TMO 2.2 the Chrono, Gramo, Radio and map don't work. To fix them all, modify these sections of menu_1024_768.ini: Don't just dump it into the file of course find each [section] and replace just that section as per these sections: [G2C I1] Name=Page UserRadio Type=1027;Menu page ItemID=0x2C000000 ParentID=0x0 Pos=0,0,1024,768 Zone= 0 768 1024 768 2 1 0x0 0.5 -0.5 0x2C000000 -0.5 0.5 0 0 LoadingMode=1 [G2C I2] Name=RadioDevice Type=1026;Menu group ItemID=0x2C010000 ParentID=0x2C000000 Pos=756,-256,268,256 Zone= 756 512 268 256 0 1 0x2C000000 1 -0.5 0x2C010000 -1 0.5 0 0 Color=0xFFFFFFFF [G4B I1] Name=Page Gramophone Type=1027;Menu page ItemID=0x4B000000 ParentID=0x0 Pos=0,0,1024,768 Zone= 0 768 1024 768 2 1 0x0 0.5 -0.5 0x4B000000 -0.5 0.5 0 0 LoadingMode=1 [G4B I2] Name=GramophoneDevice Type=1026;Menu group ItemID=0x4B010000 ParentID=0x4B000000 Pos=756,-256,268,256 Zone= 756 512 268 256 0 1 0x4B000000 1 -0.5 0x4B010000 -1 0.5 0 0 Color=0xFFFFFFFF [G29 I2] Name=Chrono Type=1026;Menu group ItemID=0x29020000 ParentID=0x29000000 Pos=756,-256,268,256 Zone= 756 512 268 256 0 1 0x29000000 1 -0.5 0x29020000 -1 0.5 0 0 Color=0xFFFFFFFF Then you'll find these items appear on the right, just drag them to where you want. |
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